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5,753 Commits over 3,987 Days - 0.06cph!

6 Years Ago
Savas and Savas koth wrap up before playtests
6 Years Ago
removing old testmaps I made
6 Years Ago
mine material tweaks adding some extra texture maps to ensure old style shaders look good
6 Years Ago
updated collider of timbermine entrance justincase'
6 Years Ago
timbermine entrance model has more forgiving padding to attach cliffs to Prefabed the objects on SavasIsland_new that are shared between normal and koth modes
6 Years Ago
backup
6 Years Ago
SavasIsland_new Cave entrances manual cliffs dressing
6 Years Ago
SavasIsland_new caves terrain inserts Updated old caves materials to match terrain
6 Years Ago
SavasIsland_new topology painting backup
6 Years Ago
SavasIsland_new splat painting backup
6 Years Ago
Added World_Setup_v3_basic prefab for use on maps like Savas/Craggy with barebone procedural scripts SavasIsland_new dressing update, loot placement update, new terrain build Cliffs don't place underwater
6 Years Ago
SavasIsland_new scene, initial build wip - still need to sort out roads and dressing/loot
6 Years Ago
Removed trail paths from junkyard S2P Junkyard
6 Years Ago
fix sedan_a_wrecked was using the painted variant material and not the wrecked one
6 Years Ago
Craters new build - island shape improvement
6 Years Ago
Canyon new build - island shape improvement
6 Years Ago
HapisIsland_new tweaks
6 Years Ago
Added missing Terrain Placement Map script to some of the new levels
6 Years Ago
HapisIsland_new scene, initial build, monument nodes Range backup
6 Years Ago
Range latest build
6 Years Ago
Range latest build - monument nodes added
6 Years Ago
more for Hapis
6 Years Ago
Road material fixes for Savas, Savas koth and Hapis
6 Years Ago
Range level initial build Oasis backup
6 Years Ago
Roadside monuments terrain blend map improvements
6 Years Ago
Set road mesh to LOD0 to have sufficient steps with terrain river foam texture direction change
6 Years Ago
river_foam albedo
6 Years Ago
river mesh debug material
6 Years Ago
River mesh model
6 Years Ago
road mesh set not to import materials added river foam texture, kinda work in progress
6 Years Ago
further tweaks to road mesh profile
6 Years Ago
removing unused road segments and unused folders for clarity
6 Years Ago
Edited material tiling ratios to work with the provided road mesh rather than agnostic ratios
6 Years Ago
Updated road mesh to be more accurate with respect to the new road textures (both road_a/road_b) Aligned the road segment Z axis, rotated UVs 90 to be correct
6 Years Ago
Re-enabled ring road in world_setup_v3 prefab, more forgiving harbor placement filters
6 Years Ago
Oasis new build - smaller bodies of water for oasis, grass and forests in oasis come closer to water line, forests are 100% arid in the desert, hilltop topology doesnt exist on sand dunes
6 Years Ago
Craters backup Oasis initial build Tweaked terrain sand to be able use it as a distant wave in desert in conjunction with terrain config new settings Road textures meta tweaks
6 Years Ago
polish pass to new road textures + gloss balance
6 Years Ago
Craters map - new build Placed monument nodes
6 Years Ago
Updated material assignments in procmap and world_setup_v3 for road meshes
6 Years Ago
Craters map - initial build
6 Years Ago
same as hdrp but on ring_road
6 Years Ago
added a dithered edge alpha cutout to roads
6 Years Ago
more
6 Years Ago
removing old textures (old runway/trail path textures and materials)
6 Years Ago
removing old textures
6 Years Ago
road_b textures and material tweaks road_a redo
6 Years Ago
removing old textures
6 Years Ago
road_b textures and material tweaks road_a redo
6 Years Ago
ringroad textures and material