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5,944 Commits over 4,138 Days - 0.06cph!

5 Years Ago
Made monument and building topologies around stables wider Fixed collider of wooden_building_e
5 Years Ago
merge from Stables_Monuments
5 Years Ago
Decor version of the mixing table Stables Lighting Prefabs Various LOD distances tweaks Stables shops dressing pass and lighting pass
5 Years Ago
merge from main
5 Years Ago
Removed unused terrain trigger from scenes
5 Years Ago
Stables_a/b monument splats finish, monument topologies and blend map, road connections and powerlines
5 Years Ago
New barn buildings, final art / prefabs setup
5 Years Ago
Stables dressing backup
5 Years Ago
Wooden farm fence files
5 Years Ago
Stables dressing backup
5 Years Ago
stables_hay_floor mat
5 Years Ago
Hay bales files
5 Years Ago
Stables buildings progress Stables scenes dressing
5 Years Ago
Stables_b backup
5 Years Ago
Horse dung piles files
5 Years Ago
Static hitch and trough for stables
5 Years Ago
Static horse saddle models/Prefab
5 Years Ago
Stables_a and stables_b buildings progress
5 Years Ago
greybox phase progress
5 Years Ago
Improved map readability of grid and grid markers, roads and trailpaths
5 Years Ago
PressButton now has backplate polygons
5 Years Ago
Player PaperMap new color scheme
5 Years Ago
Shifted the wire input box to look inside the elevator shaft to avoid anymore building components clashes
5 Years Ago
lift shaft poles model now looks continuous
5 Years Ago
stables_b scene files
6 Years Ago
Stables_a scene basic setup Stables_a greybox model files
6 Years Ago
Reduced checker effect on excavator splats (involved normalizing and channels balance.
6 Years Ago
HDRP custom maps remaster (archipelago, canyon, craters, oasis, range)
6 Years Ago
Removed buttons and button boxes, replaced them with a socket outlet box to hook up electric cables. Updated relevant prefabs
6 Years Ago
more accurate elevator fence colliders
6 Years Ago
Changed lift call button and button boxes placement. Updated relevant prefabs
6 Years Ago
Changed lift call button and button boxes placement further center. Updated relevant prefabs
6 Years Ago
Changed lift call button and button boxes placement to avoid being covered by walls and frames, updated relevant prefabs
6 Years Ago
rotation fix on lift bone, updated prefabs accordingly
6 Years Ago
Fixed getting stuck in large fishing village building via roof
6 Years Ago
Scene2Prefab Fishing villages
6 Years Ago
Extended stairs at fishing villages to account for procmap variation
6 Years Ago
wrapping up the boat shop emblem prefab LOD setup
6 Years Ago
merge from cliff_layer_fix
6 Years Ago
Lighting tweaks and polish
6 Years Ago
Added speakers at surfers boat shop Added barrels and crates spawners Lighting prefabs day/night modulator
6 Years Ago
static condle light group prefabs fishing villages lighting prefabs boat shops interior dressing end
6 Years Ago
boat shops interior dressing and lighting backup water spikes LOD distances optim
6 Years Ago
lobster :)
6 Years Ago
surfboard prefabs setup
6 Years Ago
backup villages
6 Years Ago
Adjusted distance from shore for fishing villages Improved LODs on pallet box set LOD distance tweaking on wooden buildings and large walkways / fishing nets
6 Years Ago
more fishing village set dressing electric wires setup finished rowboat emblem by adding pedestal mesh Scene to prefab villages
6 Years Ago
added surfboard shop signs to scenes