5,560 Commits over 3,745 Days - 0.06cph!
base prep for alternate ship dressings
Updated models in prefab, added gibbable scripts
Hot Air Balloon LODs and Gibs
removed an old test model
hot air balloon server and client collider meshes - separated colliders by material on client
prefab setup for respective colliders
hot air balloon progress backup
Fixed impostor rooms not displaying on cargoship. Used LODGroup instead of meshcull it was using prior.
Fix for RUST-205 - Players forced to jump to walk through middle cargo containers
hot air balloon basket files backup
Attempt to fix a polygon rejection error on a cargo ship collider
Took the opportunity to further simplify some colliders
merging fixes from the bandit town branch
Resized bandit town terrain 20% bigger
Rescaled all splat maps, biome maps, topologies
clean terrain blend map
Bandit town custom water surface
sam site turret final files + anim and prefab setup
sam site turret base files before anim/rigging
swamp trees billboard mats tweaks
RUST-187 - oak_e missing billboards
scene updated
scene2prefab
display hull and deck LODs further
doors placement
cargo ship scene2prefab
cargo ship interactive door prefab/model
cargo ship door LODs and prefab
scene2prefab cargo ship
progress backup LODs and prefab setup crew bld
terrain blend maps for swamps and bandit town
fixed water surface size/shape in them
control room deck computers
scene update
interiors seams polish, railings
ship deck and interior dressing
cargo ship scene prep & dressing backup
cargo ship scene prep & dressing backup
ship crew building interior collider
ship crew building exterior and antena colliders
cargo ship scene edits
added a second way up to to the top floor into crew building
crew building wip texturing
scene updates
further breaking down crew building exterior
cargo ship scene prep
breaking up crew building into smaller models
crew building interior greybox pass
added static ship door
crew building exterior progress backup
crew building exterior progress backup