5,727 Commits over 3,987 Days - 0.06cph!
Residential buildings - all buildings baked LOD rework
Updated compound level
Industrial structures - cooling towers and collapsed bits baked LOD rework
Industrial structures - interiors extra LOD level
Industrial structures - all buildings baked LOD rework
Made glass opaque on some static doors with glass
Merge from bandit_camp_fix
Added rivers to the world stack
Added monument nodes to project_gaea for testing
Added roads, powerlines, tiny monuments, harbors, offshore monuments, caves to World_Setup_v3 stack
Making a external prefab of World_setup_v3 in project_gaea. This will be useful for all the upcoming maps world stack maintenance
Added pine/fir trees back to temperate forests but only on Alt topology. This adds variation without needing be in tundra
Manifest
Fixed missing colliders on music stage speakers
Fixed monument topology in Swamp_c
changed the biome tinting source on foliage stones
Latest terrain generation
Grass now fades into dirt before sand in arid biome
Arid biome fades to temperate biome on the shore
Stronger stones/gravel channels hopefully helping with grass foliage cutout
Light luminance tweaks to terrain_config
project_gaea scene world stack update
Tweaks to foliage rocks material/textures for biome tinting
Arid rock formation prefabs medium and large sizes
Removing unused prefabs/files
Removing old stone splat foliage clutter
Adding the stone and gravel foliage we use on the revamp on regular procmap in order to remove older clutter art
Arid and regular cliffs final files
Clutter rocks material tweaks
Removed Generate Clutter Topology from world stack
Cliff_basic and Cliff_basic_snow shader rework to use datamaps
Updated materials using these
Datamap texture for clutter_medium rocks
Added back slider in Cliff shader to control AO term intensity
Material tweaks arid cliffs
Arid cliffs prefabs, material tweaks
Tweaks to rock_08 albedo
Backup wip arid cliffs/formations art files
Added Cliff_LOD shader for distant cliff LODs which retains very basic terrain blending and biome tint ability.
Updated cliff materials
Cliff LODs terrain mask textures
Added clutter topology fine noise
Sprinkled dirt splat in grass dense areas for Damian (foliage density control)
Nature/Rock/ folder re-organizing, v2 art and v3 files separated for clarity
Draw distance a tad further for new cliffs
Allow foliage rocks on decor topology
Moved position of biome tint inside cliff shader to sync visuals with Base Lit
Added LODs/Colliders/Prefabs to latest cliffs
Updated procedural cliff prefabs
World stack scripts re-order
rock_14_diff tweaks (brightness)
World stack scripts re-order
Removing a load of older cliffs/deprecated cliffs meshes/materials/textures/prefabs
Added GenerateTerrainMesh on the world stack (project_gaea)
New cliffs WIP
Simplifed Cliff shader (killed tri-planar projection and second albedo tinting, added a 'data map' slot to replace vertex colors use)
Renamed greybox folder
Added music stage back to compound level