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5,868 Commits over 4,110 Days - 0.06cph!

6 Years Ago
Adding half ramp block greybox models and prefabs
6 Years Ago
Phrases
6 Years Ago
Manifest
6 Years Ago
Triangle floor frame greybox block Added a specific socket for triangle floor frame inserts
6 Years Ago
Floor half greybox/prefabs Tweaks to spiral stairs greybox to align with floor.half
6 Years Ago
Working spiral stairs greybox for square and triangle blocks. Spiral stairs need two blocks to make one revolution, allowing half height. Re-enabled stairs socket for spiral stairs to avoid plugging to walls and other sockets Conditional models for spiral stairs landings
6 Years Ago
Building blocks thatched walls thicker, wall blocks meshes triangle counts down 50-75% on LOD0 Atlas twig mat renders double sided
6 Years Ago
Merge from spiral stairs block
6 Years Ago
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6 Years Ago
Oasis, Range, Hapis - latest terrain build
6 Years Ago
Canyon - latest terrain build
6 Years Ago
Craters, Archipelago - latest terrain build
6 Years Ago
removed arctic rock formation prefab overides (was using incorrect settings) fixed lighthouse and harbors not spawning on new maps
6 Years Ago
World_setup_v3 tinkering
6 Years Ago
Craters - latest terrain build Latest terrain build improves forests shape/size and frequency, forests grow closer to cliffs and are less likely to remain empty. Improvement to seabed and marine topologies
6 Years Ago
World_Setup_v3 river and road meshes paths
6 Years Ago
Snow biome bushes and road grass Fixed icebergs diffusion profile, added a thin ice diffusion profile for thinner objects
6 Years Ago
Material links fixes and misc
6 Years Ago
Updated underwater rock formations terrain modifiers to prevent plants spawning inside rocks Floating junkpiles material links fixes Underwater plants density reduced 66%
6 Years Ago
deleting unused normal maps and subsurface scattering maps
6 Years Ago
Updated some of the vegetation left to the packed foliage shader
6 Years Ago
removed clone entry in foliage.v3
6 Years Ago
fixed filters of underwater rock formations (spawned over the water line)
6 Years Ago
Better riversource placement
6 Years Ago
roads tiling rate fix
6 Years Ago
Manifest
6 Years Ago
Post-delete fixes
6 Years Ago
removing '_new' from Hapis and Savas maps/folders
6 Years Ago
Big v2 assets removal, renamed what is kept into v3 folders, deleted now unused files/scenes
6 Years Ago
train track textures update to match new terrain gravel
6 Years Ago
S2P all
6 Years Ago
pre-s2p backup
6 Years Ago
deleting now unused models/prefabs and overgrowth atlas textures
6 Years Ago
Upgraded old overgrowth models and prefabs to use our latest prettier textures (spicebush, willowbush, ground plants and pine saplings)
6 Years Ago
monument tweaks
6 Years Ago
procmap backup
6 Years Ago
Prefab'ed procmap's world setup Replaced old cliffs placement scripts with the new ones Procmap now uses foliage.v3 and decor.v3
6 Years Ago
cliffs final colliders
6 Years Ago
fixed medium monuments stall
6 Years Ago
backup
6 Years Ago
Some fixes to trainyard, splat painting adjustments around cliffs
6 Years Ago
Removing missing scripts from prefabs/scenes Scene2Prefab
6 Years Ago
Monuments HDRP upgrade (sewer branch, trainyard, water treatment plant, swamps, water wells)
6 Years Ago
Fixed riverflow direction in materials
6 Years Ago
Monuments HDRP upgrade (powerplant, satdish, sewer branch(wip))
6 Years Ago
Monuments HDRP upgrade (power sub stations)
6 Years Ago
Monuments HDRP upgrade (quarries)
6 Years Ago
Removed old lighting prefab used in monument scenes
6 Years Ago
Monuments HDRP upgrade (ice lakes, lighthouse, harbor1, military tunnels, compound, bandit town) Decentralizing rocks/cliff placement from certain scenes into nested prefabs to avoid data loss in the future Added missing monument topology to caves
6 Years Ago
Material tweaks