5,485 Commits over 3,653 Days - 0.06cph!
display hull and deck LODs further
doors placement
cargo ship scene2prefab
cargo ship interactive door prefab/model
cargo ship door LODs and prefab
scene2prefab cargo ship
progress backup LODs and prefab setup crew bld
terrain blend maps for swamps and bandit town
fixed water surface size/shape in them
control room deck computers
scene update
interiors seams polish, railings
ship deck and interior dressing
cargo ship scene prep & dressing backup
cargo ship scene prep & dressing backup
ship crew building interior collider
ship crew building exterior and antena colliders
cargo ship scene edits
added a second way up to to the top floor into crew building
crew building wip texturing
scene updates
further breaking down crew building exterior
cargo ship scene prep
breaking up crew building into smaller models
crew building interior greybox pass
added static ship door
crew building exterior progress backup
crew building exterior progress backup
crew building exterior wip
crew building exterior [greybox end]
Fixed RHIB glitchy visuals under shader level 300
Fixed scale issue on casino wheel using a custom model
big_wheel prefab updated
Sheet metal door script export fuckup, fixed
progress backup crew building
removed clone entry in foliage.v1
Swamp_a and b fixes - Hero tree layer and map display
Fixing Missing Scripts errors in swamp_b
Small draw distance changes to water plants and swamp trees
More accurate server colliders for swamp trees
RUST-41 Fixed see through gap between single sheet metal door and doorways
RUST-42 Fixed food crate spawner max per tick value being over the top
RUST-39 Attempting to fix fallen logs blocking APC pathing at LS by making building topology wider on terrain
RUST-54 Section of LS ladder cannot be climbed (missing volume)
RUST-115 Fixed inaccurate colliders on powerline base
RUST-110 Fixed out of bound exploit at MT
merge from underwater_vegetation
Underwater divesites update
Underwater rock formations update
ready to place prefabs for underwater plants
tweaks to ocean color extinction (reviving some shades of blue and red)