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5,868 Commits over 4,110 Days - 0.06cph!

6 Years Ago
re-made wall.external.high.wood to current visual standards
6 Years Ago
merge from wood barricade
6 Years Ago
motor shop set dressing backup
6 Years Ago
merge from main
6 Years Ago
backup scenes, applied changes to the lighting prefab inscene
6 Years Ago
bandit helipad progress backup, setup area for second vendor upstairs at the back, lighting pass, coms mast models
6 Years Ago
Cherrypicking a texture change for main
6 Years Ago
Fixed a gap on sheet metal doorway frame padded the metal door vertically a notch as well to fit better across all tiers.
6 Years Ago
tweaks to corrugated_b albedo to match building parts atlases
6 Years Ago
bandit helipad progress backup, more developed hut
6 Years Ago
bandit helipad progress backup
6 Years Ago
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6 Years Ago
fix for static waterwell too
6 Years Ago
basic work in progress of area in bandit camp
6 Years Ago
surface types fix on stone ramp
6 Years Ago
surface types fix on stone/armored stairs
6 Years Ago
refreshed t1 door albedo
6 Years Ago
Fixed spiral stairs twig having two material slots instead of one
6 Years Ago
fixed sheet metal word model
6 Years Ago
Water well deployable UV fixes
6 Years Ago
collider import settings
6 Years Ago
More tweaks to sheet metal textures, propagated to atlases. Solved color management discrepancies across different atlases
6 Years Ago
Tweaks to sheet metal textures, propagated to atlases. Results are smoother on the eye and less repetitive
6 Years Ago
removing reflection component from triangle floor frames
6 Years Ago
Fixed gap produced by sheet metal roof side pieces
6 Years Ago
better looking stone walls gibs
6 Years Ago
Improved sheet metal corners visuals
6 Years Ago
Fixed door barricade deployables UVs
6 Years Ago
Fixed monuments covers UVs (and gibs) updated baked lods
6 Years Ago
more better quality gibs (metal/armored floors)
6 Years Ago
Fixed double doors UVs
6 Years Ago
lighting fix attempt - import options pass
6 Years Ago
Fixed material swizzle on stone ramps LOD1
6 Years Ago
Fixed external wall and external gate (stone) UVs
6 Years Ago
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6 Years Ago
better looking gibs for wood and stone floor blocks
6 Years Ago
fixed a material assignment in toptier landing prefabs
6 Years Ago
fixed orientation of triangle roof greybox pieces as triangle blocks pivot isnt center
6 Years Ago
Roof conditional pieces (greybox quality) + prefabs
6 Years Ago
landing conditional prefabs update
6 Years Ago
various models fixes
6 Years Ago
new landing pieces (models/gibs/colliders)
6 Years Ago
roof block art maintenance before roof conditionals are started Unified roof colliders thickness across the board
6 Years Ago
common import options across all tiers cleanup of folders
6 Years Ago
spiral stairs: further collider tweaks
6 Years Ago
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6 Years Ago
fix for projectiles unable to go through armored steps
6 Years Ago
Closed Boat engine socket mesh holes
6 Years Ago
added movement layer collider to remaining stairs that needed it
6 Years Ago
Moved the spiral stairs colliders up to encompass the steps fully (movement layer issue)