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5,867 Commits over 4,110 Days - 0.06cph!

11 Years Ago
new charcoal texture set, metal_panel_c texture set, refinery prefab setup, refinery models, collisions and gibs files
11 Years Ago
Added a debug scene for SESSAO
11 Years Ago
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11 Years Ago
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11 Years Ago
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11 Years Ago
Adding models, materials and collisions for the monument
11 Years Ago
cleaning up
11 Years Ago
merge from main@9267
11 Years Ago
merging subtract cl
11 Years Ago
subtract
11 Years Ago
Updating collisions for some jump distances, allowing ladders on the structure, prefab scene update
11 Years Ago
Reduced rotor blur opacity
11 Years Ago
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11 Years Ago
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11 Years Ago
merge from main
11 Years Ago
prefab update with build volumes and crate spawns
11 Years Ago
tier 2 furnace brick texture sets
11 Years Ago
meta files / half res tweak
11 Years Ago
Tier furnace art, models, lods, col, gibs and prefab
11 Years Ago
Adding model and textures for the mining crater
11 Years Ago
Updated the crater texture to match variety or ground types better. Also dithered the alpha to fade out smoothly.
11 Years Ago
Quarry, pumpjack, windmill now have gradient foundations
11 Years Ago
closed a few gaps in the meshes
11 Years Ago
Updated the pumpjack lods to skinmeshes
11 Years Ago
compound walls art work, incl. lods, gibs, collisions
11 Years Ago
Adding art for the pumpkin plants, models, textures, lods, gibs Missing meta files for the compound walls
11 Years Ago
Removed foundation from windmill models, updated the skin prefab as well.
11 Years Ago
Attempt at fixing pumpkins growing stages
11 Years Ago
Adding tar_sand textures, tempoary oil crater model
11 Years Ago
More precise collisions, quarry and pumpjack
11 Years Ago
More accurate collisions on sphere tank walkways a,b,c,d,e,f Updated material at the bottom of the tank, updated collision
11 Years Ago
crude_oil mat changes
11 Years Ago
Sphere tank top walkways/core/storage collision accuracy
11 Years Ago
More collision stuff
11 Years Ago
Adding art for the oil crater
11 Years Ago
Fixed an offset on the toptier door, removed hatch
11 Years Ago
Large refinery files ~ model/lods, mats, collisions, gibs aaaand prefab
11 Years Ago
Research table pivot point fix, also updated prefab volumes, which were wrong after the offset was made.
10 Years Ago
Models and textures for the new deployables foundations
10 Years Ago
Added a simple room inside the Satellite Dish monument
10 Years Ago
Adding whitebox models and prefab skin for the compound wall Gate
10 Years Ago
Switched cover lods to the atlas material
10 Years Ago
Dressed the large deployables foundations
10 Years Ago
merge from main
10 Years Ago
merge from large deployables
10 Years Ago
CHanged the high wall wood type LODs over to the atlas texture
10 Years Ago
Fixed an issue with the wood compound wall missing collision links
10 Years Ago
Adding a prop/barricade atlas texture and material, moved compound walls to that atlas.
10 Years Ago
Moved all our barricades to the prop atlas texture
10 Years Ago
Tweaks to the retaining walls terrain blend material