5,492 Commits over 3,653 Days - 0.06cph!
Trainyard overgrowth dressing end
changed layer to world on electrical box prefabs
Trainyard overgrowth dressing backup
Canyon overgrowth dressing
Warehouse overgrowth dressing
Military Tunnels overgrowth dressing
got rid of vertex pro bs components, re-baked some meshes to assets
levels airfield, powerplant and harbors
Harbor_2 overgrowth dressing end
Harbor_2 overgrowth dressing backup
Harbor_1 overgrowth dressing end
Harbor_1 overgrowth dressing backup
some more work - airfield
Airfield overgrowth dressing end
Runway models remeshed for vertex painting - painted and exported runway to .assets
Airfield overgrowth dressing backup
Airfield overgrowth dressing backup
Sphere tank overgrowth dressing
Powerplant terrain height and splats tweaks
Powerplant overgrowth dressing end
Powerplant overgrowth dressing backup
Powerplant overgrowth dressing backup
Lighthouse overgrowth dressing
merge from art_overgrowth
LODs and vertex color painting for vegetation, R and G channels are used for detail bending
Prefabs created for all models
Overgrowth dressing scene update
Overgrowth dressing scene prep over -
Roads, train tracks, sewer drainwalls and concrete slabs now generated through Scene2Prefab
some more prep work (overgrowth dressing scene)
Scene for prefabs management
concrete slabs and sewers overgrowth dressing
vegetation models WIP
roads and railroad overgrowth dressing
overgrowth atlas textures wip/backup
Cannot place items or build over junkpiles
Fix for RUST 1515 - Stuck between boxes and recycler at warehouse
Scene2Prefab warehouse
Added a new junkpile containing the wrecked truck
Manifest
Truck wreck models/LODs/COL/Prefab
cherrypicking truck variants
Fixed puzzle barge door placement RUST 1512
Scene2Prefab Harbor_1
Adding new junkpiles to the spawntable
Repair bench cannot be used to block off windows and see through them (collider accuracy)
Adding some loot minecarts and minecrates to military_tunnels
Caves now spawn minecarts as well as mine crates that contain loot
Adding minecart_loot models
added the car wreck and junkpile art to junkpiletest
Wrecked sedan_a vehicle model/LODs/COLs/Prefab
Couple of missing colliders fixes
Baked vertex stream data to asset files on Harbor_1,2,Powerplant