5,488 Commits over 3,653 Days - 0.06cph!
overgrowth tint tweaks
terrain grass texture tint alignment (works on the same colour level as overgrowth)
small draw distance fix on warehouse
stone and twig floors are flat
Common rug icon more distinctive vs tool cupboard
Bear rug allow objects on top of itself again
Fridge is easier to place RUST-1560
Fridge lock pos RUST-1564
Fridge now destroys on ground missing RUST-1566
Rugs display health
Are vulnerable to melee
should be able to place objects on table now
bear rug destroys on ground missing correctly
some world models tweaks (table and bear rug)
nope on the relaxed bear face
Cannot place chairs and tables on walls =)
Table models/LODs/COL/Gibs/Textures
Prefabs/skinnable setup
Item screenshot scene update
Chair models/LODs/COL/Gibs/Textures
Prefabs/skinnable setup
ItemScreenshot scene update
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rug world model physics adjustments
More glass impact decal variations, include larger webbing
model and material tweaks, rug specmap
fridge door tweaks for readability
Fridge workshop model is openned
Fridge size tweaks (scale -12.5%)
Rug deployable base files (models, textures, prefabs, etc.)
Edited fridge description
Scaled models down 15%
Converted fridge textures to specular workflow
Added a test glass volume to craggy
switched glass material to standard
Glass bullet impact decal files (for testing)
Manifest
Fridge takes damage, allows more storage
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shopfront metal now has reinforced glass instead of bars
adding glass_reinforced generic textures
merge from fridge_deployable
merge from fridge_deployable