5,775 Commits over 4,018 Days - 0.06cph!
wall.window.external model tweaks to avoid clipping w/ windows deployables
prefabs implementation for vertical and horizontal embrasures
gates.external.high refactoring attempt
models/LODs/COL/Gibs for wood shutters
collision polish (shooting in holes improved)
added collisions back
merging changes from gate_anim
wood gate lock position fixed
Removing old skinmesh gate files that we don't need anymore
merge from main
stone_gate implementation
removed some older anim prefab
Bucket of fixes for signs/banners
all chopper gibs are two sided
batched meshes, wall.window socket update
wood shutters prefab, anims
Shutters Sockets not conflicting with window.bars collision
Added the rest of hinges to wood and metal tier window frames
Texture tweaks
Changed the foundation.steps host prefab to be 3m gradient
Fix for Rust-121 - Amored doors have an additional offset
foundation.steps twig conversion update
foundation.steps wood conversion update
foundation.steps stone conversion update
foundation.steps metal conversion update
foundation.steps toptier conversion update
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Shelves models, LODs, Gibs, COL
moving sheves into the new deployable prefab folder
wood door texture fixes (leftovers in AO map and diffuses)
Renamed 'Monuments' folder to 'Structures'
Dungeon greybox models made so far
Concrete_d texture set
Conc_metal_stains textures improvements
Mesh & material updates from dungeons_greybox branch
Merge from partial_dungeon_merge
merging foundation.steps 3m changes
Collision smoothing on foundation.steps metal and toptier
LOD fix
Twig atlas
Toptier atlas
Shrinking some AO textures
Satellite Dish prefab update
Metal and stone foundation.steps hollow