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5,492 Commits over 3,653 Days - 0.06cph!

8 Years Ago
backup harbor_1 progress
8 Years Ago
backup harbor_1 progress
8 Years Ago
backup harbor_1 progress
8 Years Ago
backup
8 Years Ago
backup
8 Years Ago
harbor_2 tagged scene2prefab
8 Years Ago
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8 Years Ago
Adding harbor_1 & harbor_2 base scene files
8 Years Ago
Truck cabin and truck trailer greybox models and prefabs
8 Years Ago
Rebaked concrete barrier normal to work with wieghted vertex normals
8 Years Ago
Fix for RUST-1389 / Top of dome monument buildable
8 Years Ago
Structure/Props folder cleanup
8 Years Ago
Folder cleanup old crap warehouse until replacement
8 Years Ago
Warehouses greybox models and prefabs
8 Years Ago
Scene2Prefab Monuments & Caves
8 Years Ago
Fixed potential hole in terrain at cave 4 entrance
8 Years Ago
Merging building blocks biome tinting to pre-release
8 Years Ago
Fixed window.bars block displaying the wrong materials on LOD0 Doors biome tinting enabled
8 Years Ago
merge from pre-release
8 Years Ago
Capping lightwells in caves - caves_dressing scene update
8 Years Ago
Barges greybox set models and prefabs
8 Years Ago
dock walls greybox set models and prefabs
8 Years Ago
Added caves ore loot spawners
8 Years Ago
Some misc stuff in airfield
8 Years Ago
Updated industrial props across monuments Adding industrial props prefabs
8 Years Ago
Attempt to fix RUST-1354 - Unable to build in buildable area [Cave 6]
8 Years Ago
Removing some not needed models and textures
8 Years Ago
Fixed RUST-1350 / Cave sections transparent (Object quality)
8 Years Ago
biome tinting for player buildings and objects test
8 Years Ago
Added some lights for debug to the dome Updated military tunnels
8 Years Ago
Bag'O Fixes for caves Changed caves lights to use Ambient Light LOD script Network++
8 Years Ago
cherrypicking damian art from last week
8 Years Ago
larger prevent_building in sewer_chimney_bottom misc mat tweaks
8 Years Ago
network++ save++
8 Years Ago
Scene2Prefab
8 Years Ago
Tunnels include their own prevent_building volume (safe_measure)
8 Years Ago
changed timber mine mats to use biome tinting
8 Years Ago
Changed prevent_building spheres at monuments for boxes (less way of interference with underground building allowed caves)
8 Years Ago
Merge from natural_caves
8 Years Ago
optimization pass adding cave and bucket lift LODs
8 Years Ago
8 Years Ago
cave debug digits added to cave scenes (easier to target bugs that way) reduced the amount of caves total spawning to a maximum of 25 possible (same as the old cave) scene2prefab caves
8 Years Ago
sewer tunnels and rooms prefabs have their own prevent_building volumes
8 Years Ago
timber mine prefabs have their own prevent_building volumes
8 Years Ago
backup
8 Years Ago
Bunker rooms dressing scene for prefabs
8 Years Ago
progress, prevent building volumes outside caves
8 Years Ago
Scene2Prefab caves
8 Years Ago
Adding a 0.5m padding to building allowed zones in caves to allow for slight construction angles and alignment error
8 Years Ago
Cave_small_easy entrance rubberbanding fix Cave_small_medium layout rework