5,492 Commits over 3,653 Days - 0.06cph!
harbor_2 tagged scene2prefab
Adding harbor_1 & harbor_2 base scene files
Truck cabin and truck trailer greybox models and prefabs
Rebaked concrete barrier normal to work with wieghted vertex normals
Fix for RUST-1389 / Top of dome monument buildable
Structure/Props folder cleanup
Folder cleanup old crap warehouse until replacement
Warehouses greybox models and prefabs
Scene2Prefab Monuments & Caves
Fixed potential hole in terrain at cave 4 entrance
Merging building blocks biome tinting to pre-release
Fixed window.bars block displaying the wrong materials on LOD0
Doors biome tinting enabled
Capping lightwells in caves - caves_dressing scene update
Barges greybox set models and prefabs
dock walls greybox set models and prefabs
Added caves ore loot spawners
Some misc stuff in airfield
Updated industrial props across monuments
Adding industrial props prefabs
Attempt to fix RUST-1354 - Unable to build in buildable area [Cave 6]
Removing some not needed models and textures
Fixed RUST-1350 / Cave sections transparent (Object quality)
biome tinting for player buildings and objects test
Added some lights for debug to the dome
Updated military tunnels
Bag'O Fixes for caves
Changed caves lights to use Ambient Light LOD script
Network++
cherrypicking damian art from last week
larger prevent_building in sewer_chimney_bottom
misc mat tweaks
Tunnels include their own prevent_building volume (safe_measure)
changed timber mine mats to use biome tinting
Changed prevent_building spheres at monuments for boxes (less way of interference with underground building allowed caves)
optimization pass
adding cave and bucket lift LODs
cave debug digits added to cave scenes (easier to target bugs that way)
reduced the amount of caves total spawning to a maximum of 25 possible (same as the old cave)
scene2prefab caves
sewer tunnels and rooms prefabs have their own prevent_building volumes
timber mine prefabs have their own prevent_building volumes
Bunker rooms dressing scene for prefabs
progress, prevent building volumes outside caves
Adding a 0.5m padding to building allowed zones in caves to allow for slight construction angles and alignment error
Cave_small_easy entrance rubberbanding fix
Cave_small_medium layout rework