5,764 Commits over 3,683 Days - 0.07cph!
Updated dungeons with current rock formations progress
Updated cliff abledos with AO
Mat update
Rock_cliff_a generic detail texture set
Rock cliff meshes, with shared atlas textures
lowered top shelf collision a notch
Fix RUST-283 Can't place floor above shelves.
water_treatment_plant sewer ladder path unblocked
fixed a few little gaps between pipelines
fixed missing collision component on sewer bridges
wood doorframe see-through exploit fix
quarry fix - unrecoverable loot under bucket
material fix on industrial light prefab
Lighting pass in military tunnel
dungeons rock material tweaks
military_tunnel_1 splat painting backup
finally found that sweet spot for the terrain-rock blend material, yay
military_tunnel_1 splat painting backup
Powerplant splat painting backup
SatDish splats painting backup
Trainyard splats painting backup
water_treatment_plant alpha splat
trainyard terrain stuff
mat tweaks
Water_treatment_plant splats painting backup
set of industrial light fixtures - greybox and prefabs
Sat dish scene backup
closed holes on sat dish models for the new use of sat dish pieces
Rock material terrain blend tweaks
satellite dish dungeon rework - backup
military tunnel 1 progress backup
path depth adjustments - several dungeons
moving a few blockers
missing meta
more culling optim for dungeons
Limited road meshes zfight
Culling pass on powerplant_1/military_tunnel_1
military_tunnel_1 progress
loot crates placement and polish
new train track pieces
military tunnel prefab scene progress
LOD fixes for building parts doorways
Adding missing files from previous dungeon branch
Military tunnels doors on grid
First batch of bunker rooms