userVincentcancel

5,336 Commits over 3,469 Days - 0.06cph!

9 Years Ago
Twig skin tier LODs and setup in prefabs
9 Years Ago
merge from building_skins2 - ~skins dirt accumulation and other fixes
9 Years Ago
merge from main
9 Years Ago
fixes
9 Years Ago
Fixing end corners spawning into adjascent pillars/walls
9 Years Ago
fixing grades :3
9 Years Ago
merge from main
9 Years Ago
removed culling from wall blocks lods
9 Years Ago
twig skin square/triangle floors dirt acumulation
9 Years Ago
stairs tweaks, dirt
9 Years Ago
some material blend tweaks wood skin square/triangle floors dirt acumulation
9 Years Ago
stone skin vertex alpha fixes stairs/ half block metal skin square/triangle floors dirt acumulation
9 Years Ago
stone skin triangle floors dirt acumulation armored skin square/triangle floors dirt acumulation
9 Years Ago
propagated the fix above to other low blocks
9 Years Ago
fixed wall.low wood not spawning a cornermesh properly with door block adjascent added stone skin square floors dirt acumulation models and logic
9 Years Ago
Conditional mesh work ~~ metal skin
9 Years Ago
merge from main
9 Years Ago
Conditional mesh work ~~ armored skin
9 Years Ago
Conditional mesh work ~~ wood skin
9 Years Ago
Conditional mesh work ~~ twig skin
9 Years Ago
More work on conditional corner meshes, deployed to all walls for stone building skin
9 Years Ago
merging work from building skins branch
9 Years Ago
Toptier triangle foundation block conditional meshes Stone tier wall end pieces conditional meshes stone skin 30,60,120 degree convex/concave angles corner meshes for nice corners between straight and angled walls
9 Years Ago
Fixed an offset that resided in the wall.window master prefab pushing all window bars meshes off center Roof ceilings for each type of skin Closing holes and gaps on thatched skin as well as possible Fixed armored window and window frame not being the correct size. Metal window bar reset xform, scale was fuxxed Other smaller things..
9 Years Ago
Added conditional logic for all roof blocks
9 Years Ago
Fixed a case where wall pieces would spawn a corner meshes through T connected walls (for all remaining wall pieces) Added conditional models for wall.low top tier
9 Years Ago
Fixed repeating pattern on stone roof Fixed a case where wall.low pieces would spawn a corner meshes through T connected walls
9 Years Ago
Added end piece conditional mesh to close off wall end (wall.low.stone).
9 Years Ago
Added end piece conditional mesh to close off wall end (wall.low.wood).
9 Years Ago
Added end piece conditional mesh to close off wall end (wall.low.metal).
9 Years Ago
Added conditional meshes for metal wall.low and metal foundation blocks
9 Years Ago
Conditional meshes fully working for stone and toptier foundation blocks - lots less overdraw :3
9 Years Ago
Improved stone textures readability even more
9 Years Ago
Twig rooftop polish (with alpha masked hay textures) Closed meshes wall.corner stone, wood Added conditional models for wall.low corners Prefab material ID fixes, cleanup
9 Years Ago
Log wood skin Improvements
9 Years Ago
Stone Tier Texture improvements
9 Years Ago
fixed incorrect grade on twig floor
9 Years Ago
Some mesh updates/fixes
9 Years Ago
Building skin top tier: meshes/textures/materials/prefabs
9 Years Ago
Remnant container files - Includes new monument prefab
9 Years Ago
Updated Satellite dish LODs to be inside FBXs, updated prefab scene
9 Years Ago
Updated textures and model (corrugated skin)
9 Years Ago
quick fixes for corrugated skin
9 Years Ago
Building skin metal tier1 meshes/textures/materials/prefabs
9 Years Ago
Adding all the textures for the corrugated building skin
9 Years Ago
Gibs for the tier1 wall block
9 Years Ago
adding corrugated_a generic textures
9 Years Ago
swizzled green channel
9 Years Ago
Forgot to check in the updated roof materials for stone roof
9 Years Ago
Adding a new roof shingle texture, stone shingles this time