5,764 Commits over 3,683 Days - 0.07cph!
Wood high gate cost as much as the wood high wall (800->1000)
Re-implemented Stone gate
Metal and stone foundation.steps hollow
Satellite Dish prefab update
Twig atlas
Toptier atlas
Shrinking some AO textures
Collision smoothing on foundation.steps metal and toptier
LOD fix
merging foundation.steps 3m changes
Merge from partial_dungeon_merge
Mesh & material updates from dungeons_greybox branch
Renamed 'Monuments' folder to 'Structures'
Dungeon greybox models made so far
Concrete_d texture set
Conc_metal_stains textures improvements
wood door texture fixes (leftovers in AO map and diffuses)
moving sheves into the new deployable prefab folder
Shelves models, LODs, Gibs, COL
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foundation.steps toptier conversion update
foundation.steps metal conversion update
foundation.steps stone conversion update
foundation.steps wood conversion update
foundation.steps twig conversion update
Fix for Rust-121 - Amored doors have an additional offset
Changed the foundation.steps host prefab to be 3m gradient
Shutters Sockets not conflicting with window.bars collision
Added the rest of hinges to wood and metal tier window frames
Texture tweaks
batched meshes, wall.window socket update
wood shutters prefab, anims
all chopper gibs are two sided
Bucket of fixes for signs/banners
merge from main
stone_gate implementation
removed some older anim prefab
Removing old skinmesh gate files that we don't need anymore
wood gate lock position fixed
merging changes from gate_anim
collision polish (shooting in holes improved)
added collisions back
models/LODs/COL/Gibs for wood shutters
gates.external.high refactoring attempt