userVincentcancel

5,764 Commits over 3,683 Days - 0.07cph!

9 Years Ago
Stone tier accurate collisions models Meta files
9 Years Ago
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9 Years Ago
Fixed incorect foundation.steps.collision orientation (twig) Wood accurate collision models
9 Years Ago
Twig tier accurate collisions models
9 Years Ago
Upping chest texture res slightly (too muddy)
9 Years Ago
Adding the jack o lanterns to the misc loot table
9 Years Ago
Jack O Lanterns icons
9 Years Ago
Jack O Lanterns gibs
9 Years Ago
Jack O Lanterns, model/LODs/Prefabs and item defs
9 Years Ago
Added three static ladders to ladder points in sphere tank dome, until we allow ladders in monuments Fixed barricade lods referencing wrong materials in there
9 Years Ago
Collision pass 90 rotation on sockets spheres to match model
9 Years Ago
sentry models, textures, mats, prefab art refactoring LODs,Gibs
9 Years Ago
merge from main
9 Years Ago
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9 Years Ago
fixed foundation.steps.collision orientation
9 Years Ago
Sentry detailed greybox models
9 Years Ago
Tool cupboard model, textures, lods and gibs
9 Years Ago
Cleaned and re-exported meats Fixed a lot of wrong auto import options on models Moved legacy shaders to rust material Added worldmodel prefabs for meat items Removing some empty folders
9 Years Ago
Updated and cleaned the generic meat maxfile
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
Adding a rotated version of small_stash
9 Years Ago
Patrol Helicopter Gibs unique collisions - Gibs re-export
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
some water catchers partial texture rework/materials to rust material
9 Years Ago
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9 Years Ago
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9 Years Ago
arrow and bow material updates, arrow gibs models
9 Years Ago
Updated maxfile for proper material import in unity, arrow gibs and tweaks backup
9 Years Ago
flushing an old changelist (cant revert)
9 Years Ago
Spears (stone/wood) gibs models/prefab update
9 Years Ago
Signs gibs models/prefab update
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Building doors animations, models and prefab refactoring Texture edits to armored door
9 Years Ago
material tweaks/blend mask armored metal
9 Years Ago
Adjusted hatch height on stonegate model
9 Years Ago
skin prefab refactoring
9 Years Ago
new models
9 Years Ago
removing previous models before re-factoring
9 Years Ago
Stonewall gate codelock socket
9 Years Ago
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9 Years Ago
Bunch of collision adjustments on gates/walls
9 Years Ago
Removed valpha from wall.stone.high.gibs Added barbwire damage volume to the stone wall prefab More accurate collision for ^
9 Years Ago
Stone Gate models (lods and collisions) - gibs coming later Stone Gate skin prefab setup Atlas texture additions New stonewall_c diffuse texture and blending masks
9 Years Ago
A few material tweaks Added all wood gate models, also collisions and gibs Gate prefab update / Atlas texture update
9 Years Ago
merge from main
9 Years Ago
Material fixes Updated satellite dish and sphere tank scene, ran SceneToPrefab