5,722 Commits over 3,987 Days - 0.06cph!
precision tweaks to blend maps of Airfield/MT/Sewer branch
Birch trees models/LODs/Prefabs wip
Birch trees imposters setup and files
Birch colliders, population prefabs, tundra variation
Collider capsule radii update, tighter collision meshes
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make snowy bushes and grass snowy again
cherry picking overgrowth shader/material tweaks
temperate birch tweaks
halved textures size
Grass - terrain splat and dynamic grass colour adjustments to better match each other
Some fixes to old static prefabs - cosmetic/materials
fuse box and fuse textures/mats
fusebox and fuse models/LODs/COL and prefabs
card reader textures/models/LODs/COL and prefabs
Extracted triangle walls from roof building blocks
Access cards files - textures/models/prefabs
Security door files - textures/models/materials
interactive garage door / wheel files backup
interactive garage door / wheel end
backup vehicle components temporary textures
backup vehicle components temporary textures end
Halved vehicle modules texture sizes
pivot changes on triangle walls
pivot changes on triangle walls (right-hand models)
fixed vehicle chassis not displaying correct material
big wall button files (all)
compound whitebox first phase backup
compound whitebox first playable
modular greybox pass - refining routes
Water junk piles files and extras
Temperate and Arid day LUTs less saturated
Camera Eye Adaptation effect is weaker
dynamic grass and grass terrain splat brightness alignment
Caves - Cave spike pit only does damage when moving. Player does not take damage on entry anymore.
generic glass texture tweak