userVincentcancel

5,894 Commits over 3,804 Days - 0.06cph!

1 Year Ago
arid variants for some grasses fixed incorrect biome set on a tire prefab
1 Year Ago
S2P all (overgrowth links refresh)
1 Year Ago
fixed an offset that appeared in coaling tower prefab - collection bin offset
1 Year Ago
removed missing mesh bit from static refinery prefab
1 Year Ago
new tree models for monument overgrowth, temperate and snow variants
1 Year Ago
S2P all
1 Year Ago
protocol ++
1 Year Ago
some extra non hazardous labels for loot barrels (recycling, etc.) CHanged the static one that was saying 'fuel' for 'poison' to avoid confusion to players
1 Year Ago
Updated Workshop scene to have night time lighting
1 Year Ago
harbor2 - boosted ambient pointlights S2P
1 Year Ago
level update and s2p
1 Year Ago
more biome visuals compatible props and structures
1 Year Ago
baked harbor grounds meshes specific collider meshes for grounds - removed old duplicates bunch of biome visuals compliant prefabs simple colliders for damaged scientist turret harbor2 level update
1 Year Ago
updated diesel_collectable prefab
1 Year Ago
Harbor2 scene hierarchy cleanup baked to mesh vertex paint grounds LOD0 S2P
1 Year Ago
Vertex painting pass (almost complete) Ladder volumes, fill lights, loot spawns pass Tweaked concrete_h blending mask
1 Year Ago
re-applied a bunch of barrel stuff, added a specific label for oil, re-applied the label for diesel barrel
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
Set dressing harbor2 progress vertex painting grounds progress
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
material tweaks and prop prefab variants
1 Year Ago
cherry picking 92516
1 Year Ago
scene backup and S2P for testing
1 Year Ago
removing ground grass decal
1 Year Ago
Zipline platforms LODs, colliders and prefabs cleanup
1 Year Ago
'keep out' and road debris decals
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
moved zipline platforms assets over from compound branch - not a merge
1 Year Ago
level backup - moved turret up a balcony
1 Year Ago
Set dressing harbor2 progress materials decal layer #
1 Year Ago
Set dressing harbor2 progress materials decal layer #
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
shifted a bunch of materials' decal layer to #3
1 Year Ago
mossy ground decal
1 Year Ago
Set dressing harbor2 progress mossy tire stacks material variant
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
mossy containers mossy rubble piles mossy plywood walls
1 Year Ago
some fixes to Harbor1 island placement harbor2 backup
1 Year Ago
Set dressing harbor2 progress added a rusted up broken variant of the scientist turret for set dressing
1 Year Ago
excavator yaw prefab, disabled renderer batching on props onboard
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
cherrypicking 91786
1 Year Ago
cherrypicking 91780
1 Year Ago
cherrypicking 91734
1 Year Ago
cherrypicking 91731
1 Year Ago
tweaked grounds mesh
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
merge from main
1 Year Ago
some set dressing for helipad roof