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Set dressing harbor2 progress
materials decal layer #
Set dressing harbor2 progress
shifted a bunch of materials' decal layer to #3
Set dressing harbor2 progress
mossy tire stacks material variant
Set dressing harbor2 progress
mossy containers
mossy rubble piles
mossy plywood walls
some fixes to Harbor1 island placement
harbor2 backup
Set dressing harbor2 progress
added a rusted up broken variant of the scientist turret for set dressing
excavator yaw prefab, disabled renderer batching on props onboard
Set dressing harbor2 progress
Set dressing harbor2 progress
Set dressing harbor2 progress
some set dressing for helipad roof
fixed forklift material on cargoship style 2
mats decal layer tweaks continued
some more decals to support overgrowth assets
bicycle rack standalone prop mesh
some set dressing
Added missing S2P label to NMS scene
fixed floating water junkpiles barrels
resized textures
added flat top platform model
set dressing
some extra zipline platform set pieces
some set dressing on a couple rooftop, as a sort of vertical slice
compound scene changes (platforms placement)
set sewer branch to skip HLOD by default
reduced opacity of glue material
placed glue meshes around buildings
cobblestone roads baked LODs, town square baked LOD and uv fix
updated prefabs
detail texture tweaks
replaced cobblestone road textures with something higher quality and better feature scale
material tweaks
shifted decal layers around for some materials to avoid projecting out of context
random color detail map and mask for rope bridges (for a splash of color)
rope bridges set LODs, colliders, prefabs
added wind to rope bridges
compound level flow update (rooftop rope bridges)
netting_b texture set
rope bridges set WIP models
decal layer 1 for graveyard fence
tweaked rope ladder wind adherence (lower)
reworked padding on oilrig trims, disabled crunch compression (texture only changes)