5,894 Commits over 3,804 Days - 0.06cph!
scaled down creeping trees in junkpiles by 25%
vertex color tweaks to doors
removed temporary door from code
moved shipping container related assets to shipping container prefabs folder to keep things tidy
container double door files
loot balance, slightly more bias towards the cargoship island on Harbor2
some peeking and advantage balance across harbor2, also fixed a bypass by one of the walls
fixed the last lod of black lorry trailer being white
fixed a flow issue by allowing a jump back onto the defensive wall (harbor2)
s2p
Increased the reach of prevent building volumes in both rigs
Fixed missing door in small rig
Fixed floor collider in hall preventing going down the tubes
Some bounce lighting, basic lighting in small rig
Finer environment volumes placement on moonpool prefab
Fixed large oilrig gas room roof being see through
reverting a material changes to main's version
Sat tubes, moonpool and level3 rooms LODs and colliders - prefabs setup
small oilrig scene progress
S2P
small oilrig prefabs update
colliders update
small oilrig sat tubes flow wip
better looking brick blend layers
updated level3 lods and colliders to remove last flow blockers to the structure
backup
moved moonpool crane to props folder
oilrig sat tube models and prefabs, triggers
tweaked oilrig raw metalness texture to limit white halo around rust
level hierarchy cleanup
moonpool progress wip, basic test lighting
Level 3 hall, cctv room and vent progress, sat tube progress
Level 3 hall, cctv room and vent progress
updated pivots on electrical boxes for puzzles
updated prefabs used in monuments to reflect pivot changes
oilrig L3 texturing progress
oilrig sat tube greybox full greybox flow
harbor2 backup, WTP overgrowth tweaks - mainly thinning overgrowth density in places
some wip creeping tree models until I get back to it
final alignment to the structure to match welds
moonpool and beams detailed greybox
oilrig - sat tubes greybox models
oilrig saturation tube, moonpool and level3 rooms whitebox export/placement
tweaked light group at time on harbor2
static triangle wood foundation rotation fix
Updated the barrel of the water well deployable, this one had slipped through.
tweaking overgrowth positions, clipping and density for the following levels - lighthouse, MT, warehouse, sewerbranch, sphere_tank, trainyard, WTP, water wells
added train tunnel entrance into automated S2P loop
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
updated overgrowth prefabs inside spawning junkpiles