userVincentcancel

5,764 Commits over 3,683 Days - 0.07cph!

11 Months Ago
pad color tweaks
11 Months Ago
disabled spec override on concrete_cracks_a decal mat to get rid of halos
11 Months Ago
pink mat go
11 Months Ago
compound scene update S2P
11 Months Ago
helipad final art colliders, baked LOD and prefab setup
11 Months Ago
helipad wip asphalt_b texture set
12 Months Ago
fixed pink mats
12 Months Ago
merge from main
12 Months Ago
helipad progress
12 Months Ago
fixed loot barrels gibs errors-mismatches updated barrels visuals on additional prefabs updated deployed hobobarrel icon
12 Months Ago
oilrig trims textures - reduced noise over painted variants
12 Months Ago
decal layer change on some materials
12 Months Ago
merge from main
12 Months Ago
merge from main
12 Months Ago
some progress from before break
12 Months Ago
merge from collision meshes as shadow fix
12 Months Ago
merge from 'generic texture improvements' contains generic barrels and forklift re-texture jobs too
1 Year Ago
lightpost update - remove spotlights that were integrated in favor of in prefab spotlights
1 Year Ago
harbor_1 and 2 layout changes continued
1 Year Ago
fixed some 90concave_R conditionals in the triangle roof prefab being assigned to container skin
1 Year Ago
swing bridge whitebox - figuring out design
1 Year Ago
removed shadow proxies using colliders as source and some less precise proxies
1 Year Ago
merge from mesh memory review
1 Year Ago
harbor_2 dock island + swing bridge prrof of concept
1 Year Ago
harbor_2 cargoship dock - clearing space for a longer dock alley
1 Year Ago
updated mural texture trees prefab
1 Year Ago
merge from main
1 Year Ago
backup
1 Year Ago
tweaks to terrain trigger volumes
1 Year Ago
merge from main
1 Year Ago
fixed scenes where forkilift material had overrides
1 Year Ago
forklift textures polish removed old material variations
1 Year Ago
merge from main
1 Year Ago
re-textured forklift
1 Year Ago
warning stickers deferred decals added decals to some barrels
1 Year Ago
removing old textures
1 Year Ago
refreshed barrel art updated prefabs
1 Year Ago
tweaked related materials
1 Year Ago
better generic rust textures and metal base textures
1 Year Ago
detail maps tweaks
1 Year Ago
texture tweaks - ao
1 Year Ago
texture tweaks - ao
1 Year Ago
further mask downscale, using a small res mask to sharpen transitions
1 Year Ago
assigned LODs on foundation wall b/c/d
1 Year Ago
bus colliders - made a separate prefab to allow use on client/server with more flexibility
1 Year Ago
tweak regular white and green bus variants
1 Year Ago
tweaks and polish fixed wrong mat for cover on bus distant lods
1 Year Ago
texture sizes plugging some holes in the mesh
1 Year Ago
layer change
1 Year Ago
bus LODs and art prefab updated art in prefabs removed temporary versions of the bus