userVincentcancel

5,894 Commits over 3,804 Days - 0.06cph!

1 Year Ago
scaled down creeping trees in junkpiles by 25%
1 Year Ago
harbor_2 S2P
1 Year Ago
Bunch of harbor_2 fixes
1 Year Ago
vertex color tweaks to doors removed temporary door from code moved shipping container related assets to shipping container prefabs folder to keep things tidy
1 Year Ago
switched to rendererlod
1 Year Ago
manifest
1 Year Ago
container double door files
1 Year Ago
backup
1 Year Ago
loot balance, slightly more bias towards the cargoship island on Harbor2
1 Year Ago
some peeking and advantage balance across harbor2, also fixed a bypass by one of the walls
1 Year Ago
fixed the last lod of black lorry trailer being white
1 Year Ago
fixed a flow issue by allowing a jump back onto the defensive wall (harbor2) s2p
1 Year Ago
oilrigs S2P
1 Year Ago
Increased the reach of prevent building volumes in both rigs Fixed missing door in small rig Fixed floor collider in hall preventing going down the tubes Some bounce lighting, basic lighting in small rig Finer environment volumes placement on moonpool prefab
1 Year Ago
S2P oilrigs
1 Year Ago
more collision prep
1 Year Ago
Fixed large oilrig gas room roof being see through
1 Year Ago
reverting a material changes to main's version
1 Year Ago
Sat tubes, moonpool and level3 rooms LODs and colliders - prefabs setup
1 Year Ago
small oilrig scene progress S2P
1 Year Ago
small oilrig prefabs update colliders update
1 Year Ago
small oilrig sat tubes flow wip
1 Year Ago
updated church position
1 Year Ago
better looking brick blend layers
1 Year Ago
oilrig_1 S2P
1 Year Ago
updated level3 lods and colliders to remove last flow blockers to the structure
1 Year Ago
backup moved moonpool crane to props folder
1 Year Ago
oilrig_1 s2p
1 Year Ago
oilrig sat tube models and prefabs, triggers tweaked oilrig raw metalness texture to limit white halo around rust level hierarchy cleanup
1 Year Ago
moonpool progress wip, basic test lighting
1 Year Ago
missing recycling decals
1 Year Ago
Level 3 hall, cctv room and vent progress, sat tube progress
1 Year Ago
Level 3 hall, cctv room and vent progress
1 Year Ago
merge from main
1 Year Ago
updated pivots on electrical boxes for puzzles updated prefabs used in monuments to reflect pivot changes
1 Year Ago
oilrig L3 texturing progress
1 Year Ago
oilrig sat tube greybox full greybox flow
1 Year Ago
harbor2 backup, WTP overgrowth tweaks - mainly thinning overgrowth density in places some wip creeping tree models until I get back to it
1 Year Ago
final alignment to the structure to match welds moonpool and beams detailed greybox
1 Year Ago
oilrig - sat tubes greybox models
1 Year Ago
oilrig saturation tube, moonpool and level3 rooms whitebox export/placement
1 Year Ago
tweaked light group at time on harbor2
1 Year Ago
water wells S2P
1 Year Ago
static triangle wood foundation rotation fix
1 Year Ago
Updated the barrel of the water well deployable, this one had slipped through.
1 Year Ago
S2P all
1 Year Ago
tweaking overgrowth positions, clipping and density for the following levels - lighthouse, MT, warehouse, sewerbranch, sphere_tank, trainyard, WTP, water wells added train tunnel entrance into automated S2P loop
1 Year Ago
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
1 Year Ago
updated overgrowth prefabs inside spawning junkpiles
1 Year Ago
some missing prefabs