userVincentcancel

6,076 Commits over 4,260 Days - 0.06cph!

2 Years Ago
cleared a blocker in master house bedroom added back missing ceiling lights in off variants in storage building large detached the barriers from front gates to allow AI vehicles through cleared a wider pathway for AI vehicles to drive through town raised mud tracks slightly to cope with procmap weirdness by the roadside
2 Years Ago
reset scale variance on wood log pile
2 Years Ago
spawn legacy wood log piles in all biomes plz
2 Years Ago
manifest
2 Years Ago
manifest
2 Years Ago
prepared prefab on wood pile
2 Years Ago
wood log pile asset and node prep for procmap
2 Years Ago
merge from radtown redux
2 Years Ago
merge from ocean wreck buoy
2 Years Ago
merge from legacy wood log piles
2 Years Ago
merge from divesites branch
2 Years Ago
merge from cliff branch
2 Years Ago
merge from main
2 Years Ago
Added back old arid rock formations in procmap stack
2 Years Ago
removed stone splat from medium rock formation prefabs
2 Years Ago
improved road rejection on jutting cliffs
2 Years Ago
road, rail rejection on hill cliffs
2 Years Ago
merge from radtown redux branch
2 Years Ago
Integrated unique environments into World Setup stack Adjusted min altitude for inland place cliff components to -100m
2 Years Ago
merge from unique environments to cliffs
2 Years Ago
ue_oasis_c build and level prep
2 Years Ago
renamed files and folders oasis_b build and level
2 Years Ago
split unique environment spawn components into categories for finer filtering added ue_oasis_a unity scene
2 Years Ago
lake b and c builds, unity scene setup
2 Years Ago
updates to lake_a build
2 Years Ago
2 Years Ago
eu_canyon_c build, unity scene setup and autospawn prefab
2 Years Ago
snow splat rejection on canyon a and b
2 Years Ago
eu_canyon_b build, unity scene setup and autospawn prefab
2 Years Ago
eu_canyon_a new build, slightly more eroded edges and wider forest footprint
2 Years Ago
2 Years Ago
fixed no cliffs spawning below zero in test level
2 Years Ago
2 Years Ago
fixed some oddities with ore nodes by not using certain topologies (alt/cluster)
2 Years Ago
Cherry picked Remove topology for monuments
2 Years Ago
water triggers inside canyon to remove ocean surface
2 Years Ago
unique environment test level reduced stack
2 Years Ago
autospawn folder for unique environment prefabs
2 Years Ago
unique environment - canyon_a scene setup
2 Years Ago
updated lake normal texture
2 Years Ago
unique environment - lake_a scene setup
2 Years Ago
merge from temperate cliffs rework
2 Years Ago
merge from PPD branch
2 Years Ago
added road rejection to jutting cliffs
2 Years Ago
extra jutting cliff prefab
2 Years Ago
jutting cliffs progress
2 Years Ago
enabled ppd on brick piles
2 Years Ago
large rock formation a test case jutting cliff test case
2 Years Ago
merge from Blend4Way double sided
2 Years Ago
rock formation prefabs (sea) radius and fade improvements