userVincentcancel

6,049 Commits over 4,230 Days - 0.06cph!

2 Years Ago
radtown redux set dressing progress backup
2 Years Ago
storage_building_large LODs, Colliders pass, prefab setup
2 Years Ago
turned default gutter material green for now (test)
2 Years Ago
re-saved fridge textures to 2k
2 Years Ago
some terrain sculpting to accentuate grassy areas
2 Years Ago
fixed culling side wrong on light fixture transparent materials
2 Years Ago
fixing some materials switches that were the result of meshlod changes
2 Years Ago
merge from black bin fix
2 Years Ago
backup
2 Years Ago
Re-exporting shipping container wall corner pieces with vertex alpha channel filled
2 Years Ago
removed a left over tickbox for a biome override on ground concrete foliage
2 Years Ago
fixed wall_300_pillar LOD1 rotation
2 Years Ago
radtown S2P
2 Years Ago
removed deferred decal renderer component from glue mesh in favor of deferred mesh decal
2 Years Ago
SBL LOD0 complete
2 Years Ago
LOD0 progress backup
2 Years Ago
reverted to the og material for house trims
2 Years Ago
updated vcol on decals to tint the recent decal albedo changes
2 Years Ago
reverted changes to workers_house_generic_trims
2 Years Ago
sbl progress backup
2 Years Ago
Improved monument splats/biome/topologies Enabled topology override Fixed flipped normal map on brick pile
2 Years Ago
2 Years Ago
fixed biome override on some crack grass nested prefabs supermarket
2 Years Ago
Scene 2 Prefab all
2 Years Ago
tweaked collider of oilrig crane cabin
2 Years Ago
bunch of material overrides fixes
2 Years Ago
Improve monument/blend map for radtown to ease road in/out Raised the terrain slightly to compensate for the road digging effect
2 Years Ago
storage building large progress - interior lowered kargo decal alpha intensity to mix better with underlaying surfaces
2 Years Ago
level update
2 Years Ago
storage building large progress
2 Years Ago
backup storage building large
2 Years Ago
storage building large progress
2 Years Ago
merge from main
2 Years Ago
storage building large progress
2 Years Ago
Ferry Terminal S2P
2 Years Ago
Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
2 Years Ago
storage building large - wip, material definitions
2 Years Ago
level update
2 Years Ago
some transforms reset
2 Years Ago
Converted the shed to use MeshLOD instead of rendererLOD
2 Years Ago
Removed temporary radtown beams texture used by the shed, assigned the final textures to the material enabled alpha cutout on the shed roof material
2 Years Ago
Renamed corrugated sheets prefabs to an abcde.. scheme instead of 00x as digits don't play nice with scene cloning for keeping things clean Converted the prefabs to use MeshLOD, reduced culling distance to 100, if needed for cover, apply locally an override
2 Years Ago
Fixed some transforms on floorstanding shelves, converted to MeshLOD
2 Years Ago
Converting building skins to MeshLOD
2 Years Ago
converting to meshLOD the prefabs that can in Prefabs/Building
2 Years Ago
Re-enabled IsDynamic on all objects that need it on Cargoship prefab Removed an old scene as a precaution against overwriting cargoship prefab with older content
2 Years Ago
Re-enabled IsDynamic on all objects that need it on Giant Excavator
2 Years Ago
some optimizations on icicles set prefabs
2 Years Ago
some more prefabs converted to MeshLOD