userVincentcancel

5,957 Commits over 4,138 Days - 0.06cph!

2 Years Ago
mossy rubble piles use material config instead of biome visuals
2 Years Ago
Snapped all crates on cargo ship back to the ground
2 Years Ago
oilrigs s2p
2 Years Ago
fixed flickering decals in moonpool
2 Years Ago
Enabled custom convex env volumes for oilrig sat tube complex parts (moonpool, tubes)
2 Years Ago
missing materials
2 Years Ago
fixed colliders of barges being too skinny
2 Years Ago
missing material config effect specific to objects using Particle layer already in default state
2 Years Ago
Fixed left over volume under the ladder area of module_1200x1800_ladder_moonpool
2 Years Ago
added stairs near bridge on H2 to help getting up the dock
2 Years Ago
fixed plywood mossy set having part. layer on by default
2 Years Ago
extended prevent building zone in both harbors with a bias towards the sea S2P
2 Years Ago
cherry picking bridge LOD fix
2 Years Ago
cracks grass environment volume mask - removed submarine
2 Years Ago
S2P all
2 Years Ago
Structures folder particle accum setup directly on materials
2 Years Ago
Props folder particle accum setup directly on materials
2 Years Ago
junkpiles use biome visuals for foliage like rest of the game foliage
2 Years Ago
updated creeping tree a,b,c billboard textures to match enabled mip alpha coverage, alpha cutout tweaks
2 Years Ago
tweaked the start of env volumes in rig moonpool fixed loot barrel spawn on large rig S2P
2 Years Ago
extended building topology reach in H2
2 Years Ago
Lowered barges, fixed a barrel spawn or two
2 Years Ago
lowered both harbors by 1m S2P
2 Years Ago
re-applied water flooding to the H1 tilted barge. Water culling doesn't work in the middle of the sea visually
2 Years Ago
extended monument topology on H2 to prevent seaweed poking
2 Years Ago
Harbors terrain heightmap fixes
2 Years Ago
water wells S2P
2 Years Ago
added back waterwell deployable 'usable secondary' barrel volume
2 Years Ago
water well D - some redesign to fix the blocked access
2 Years Ago
harbor_2 re-applying ambient lights kill S2P
2 Years Ago
added a smidge of radiation to container dressing style 1
2 Years Ago
harbor_2 topology refresh: monument and building topo
2 Years Ago
reduced rad barrel glow factor
2 Years Ago
updated terrain blend textures for both harbor monuments
2 Years Ago
updated terrain at the back of mills shipping co building
2 Years Ago
missing ladder segment on H2 S2P both Harbors
2 Years Ago
barge water culling volume water visibility fix
2 Years Ago
fixed harbor_grounds_a collider offset
2 Years Ago
harbors S2P
2 Years Ago
tweaked grounds at harbor_1 for bridge pos
2 Years Ago
Harbor_2: extended dock ladders and volumes lowered surface around swivel bridge by 1.25m on both harbor ground meshes touched up terrain accordingly
2 Years Ago
oilrigs S2P
2 Years Ago
fixed some dressing gaps
2 Years Ago
latest rigs scenes
2 Years Ago
removed cctv desk from cctv room, so it can be customized per oilrig
2 Years Ago
refined environment volumes in moonpool
2 Years Ago
disabled snow effects on train tracks as it doesn't play well with biome tint and procedural railroad connections
2 Years Ago
S2P all
2 Years Ago
Added snow setup to roads prefabs
2 Years Ago
Added snow material setup to compatible structures prefabs