userVincentcancel

5,764 Commits over 3,683 Days - 0.07cph!

1 Year Ago
NMS inaccurate hatch colliders fix
1 Year Ago
fixed elevator cabin button travel
1 Year Ago
Added wood braces to the adobe skin interior walls
1 Year Ago
updated office elevator cabin call call buttons
1 Year Ago
resized building skin atlases to 2048 max. enabled crunch compression
1 Year Ago
higher quality conditional wall corner meshes
1 Year Ago
fixed some triangle roofs offsets triangle foundation prefab invalid string fix
1 Year Ago
brutalist skin roof conditionals models and setup
1 Year Ago
Fixed height gap on foundation wall headstone fixed a gap over the door on wall.doorway fixed a gap over the window frame on wall.window wrong gibs on wall.left and wall.right fixed fixed some SG issues on ramps removed corner meshes on foundations, was ugly , might rework or use the regular wall ones when improved. fixed incorrect prefab link for spiral stairs landings pieces
1 Year Ago
fixed brick skin models not being set fully to construction layer
1 Year Ago
manifest
1 Year Ago
Brutalist skin floor frames and wall frame models/prefabs
1 Year Ago
manifest
1 Year Ago
block's head prefabs links brutalist building grade file
1 Year Ago
brutalist building blocks prefabs setup
1 Year Ago
fixed some pivots added gib models
1 Year Ago
brutalist skin models and colliders + mat
1 Year Ago
brutalist skin atlas textures
1 Year Ago
building blocks colliders padding
1 Year Ago
updating gib scripts on prefabs
1 Year Ago
delete some old gib model
1 Year Ago
metas and cleanup
1 Year Ago
gib models update across all building tiers
1 Year Ago
changed layer to construction layer
1 Year Ago
Added a special padding to wall, doorway, window, half wall, roof walls block
1 Year Ago
merge from main
1 Year Ago
S2P all monuments
1 Year Ago
assets zoo level reset
1 Year Ago
re-applying props prefab connections
1 Year Ago
workscene backup -post removal
1 Year Ago
workscene backup
1 Year Ago
re-baked HLOD now that scale transforms are correct on all buildings
1 Year Ago
fixes and polish
1 Year Ago
fixes and polish
1 Year Ago
disable shadow casting on some weeds prefab some cosmetic changes to the subway entrance in ferry terminal to make it stand out material tweaks, namely ao being too strong on some
1 Year Ago
refreshing the splats and topology maps with the latest monument changes
1 Year Ago
mlrs vehicle static prefab, emissive off material HLOD setup for ferry terminal distance tweaks to some cover props so they don't get bundled into future HLOD gens fixed an offset on logistic warehouse LOD4
1 Year Ago
moss overgrowth prefabs for dressing monuments
1 Year Ago
detail dressing progress
1 Year Ago
new road barrier textures
1 Year Ago
ferry ramp flaps texture redo
1 Year Ago
backup
1 Year Ago
ferry terminal S2P
1 Year Ago
ferry terminal dressing progress
1 Year Ago
drawbridge model vcol update material tweaks
1 Year Ago
ferry ramp flaps LODs/Colliders and prefab
1 Year Ago
level update, S2P
1 Year Ago
fixed an error on ferry_terminal_exterior prefab
1 Year Ago
ship barrier LODs/Colliders and prefab
1 Year Ago
reworked vista view of terminal sea side wip ship barrier model