userVincentcancel

5,587 Commits over 3,957 Days - 0.06cph!

2 Years Ago
merge from building_skins_3
2 Years Ago
updated roof conditionals models, gibs, colliders to fit whithin bounds of vanilla tiers
2 Years Ago
pumpjack static prefab - fixed ladder volume being too short added single collider for the fuel engine as the global metal mesh collider is removed added some missing box colliders on bones and rotated some for a better fit
2 Years Ago
merge from main
2 Years Ago
Missing girder in bucket_excavator_arm_end_COL
2 Years Ago
Missing quad sphere tank in collider
2 Years Ago
oilrig S2P
2 Years Ago
fixed large oilrig interior collider issues
2 Years Ago
removed left-over helper mesh in export
2 Years Ago
aligned brick skin roof UVs proper
2 Years Ago
fixed brick skin spiral stairs zfight on highlight
2 Years Ago
Padding roof conditional colliders just in case
2 Years Ago
Brick Skin Gap in roof conditional
2 Years Ago
set left and right line brick roof conditionals to DeployableVolumeIgnore to allow wall underneath to be built
2 Years Ago
Fixed inaccurate colliders on L and U stairs brick
2 Years Ago
fixed hammer highlight not complete on brick foundations
2 Years Ago
improved brick skin roof LOD2 visuals added pieces of trim on triangle roofs edges
2 Years Ago
Added some padding to the SC skin steps collider to prevent stuck between steps and ramp blocks
2 Years Ago
More lenient placement checks for large water catcher
2 Years Ago
Adding gibs for pickup_truck_c Updated the shreddable pickup truck prefab
2 Years Ago
global scene 2 prefab
2 Years Ago
fixed gaps in oilrig interiors meshes
2 Years Ago
allow melee into the splash dmg fix colliders
2 Years Ago
getting rid of shadow proxies on objects where it didn't suit with the flashlight
2 Years Ago
getting rid of shadow proxies on objects where it didn't suit with the flashlight
2 Years Ago
attempting to fix unable to pick up item in LS
2 Years Ago
Blocked vertical access inside pigeon nest
2 Years Ago
increased draw distance selectively on some props in desert base dwellings
2 Years Ago
Added env volumes of type building in the walkable pipelines, incl LS pipes
2 Years Ago
Disabling underwater lab greeble in dwellings as they dont fit with walls Adjusting the greeble prefabs left in the modules
2 Years Ago
Missing cover on LOD1 of top_walkways
2 Years Ago
resized/cropped barricade_props_atlas as we likely wont add to it updated models UVs to reflect change updated textures in it to reflect recent changes
2 Years Ago
fix for cave_large_hard through terrain around cenote - added rocks
2 Years Ago
fix for cave_medium_easy through terrain - added rocks
2 Years Ago
Fixed dressing clipping in link-stairwell-b-1200
2 Years Ago
Fixed collision accuracy at back of excavator, filled the room there to block LOS
2 Years Ago
Fixed hole in wood tier doorway
2 Years Ago
reconnected a bunch of prefabs that were severed in Oilrig lighting and Compound lighting prefabs
2 Years Ago
Fixed a crate blocking players on the small oilrig docks
2 Years Ago
fixed gaps in SC skin floor triangle
2 Years Ago
disabled shadow proxies on static cars
2 Years Ago
Sank the tugboat in ferry terminal and updated the loot crates positions that were on it S2P
2 Years Ago
Fixed industrial.wall.lamps incorrect visuals. Model was in a hidden location and a clone of the recently updated non-deployed version which slipped under the radar.
2 Years Ago
better shadow proxy picks for static cars
2 Years Ago
fixed Brick half wall hard side blocking triangle foundation placement
2 Years Ago
fixed foundation triangle conditional corners see through side, adjusted colliders as well.
2 Years Ago
fixed LOD1 on block.stairs.Lshape brick skin
2 Years Ago
improved brick ramps gibs
2 Years Ago
Deleting window.bars brick version as not needed
2 Years Ago
remodelled the brick window block to have a rectangular shape like other blocks