userVincentcancel

5,956 Commits over 4,138 Days - 0.06cph!

2 Years Ago
Added snow material setup to static vehicles
2 Years Ago
oilrigs S2P
2 Years Ago
Snow effect mat config, specified mask for volumes
2 Years Ago
trainyard S2P
2 Years Ago
fixed the collector bucket in trasinyard having an offset
2 Years Ago
S2P all
2 Years Ago
Updated the prop folder prefabs that could to Material Setup technique for snow cover
2 Years Ago
snow effect asset - updated color alpha value to be 1.0
2 Years Ago
setting up asset zoo scene for snow setup ahead of time
2 Years Ago
deleting unused coaling tower models/prefabs that were redundant
2 Years Ago
Updated snow effect material config
2 Years Ago
added dynamic_container_style 1/2/3 prefabs
2 Years Ago
Added container drop off ground decals in both harbors
2 Years Ago
enabled material setup on AC unit prop for testing
2 Years Ago
snow effect material config setup
2 Years Ago
snow effect material config
2 Years Ago
merge from material biome improvements
2 Years Ago
asset zoo prep for props review
2 Years Ago
some missing files from an earlier commit today (after a rename) KARGO decals files added decals to test
2 Years Ago
oilrigs S2P
2 Years Ago
set dressing level 3 rooms
2 Years Ago
scaled down creeping trees in junkpiles by 25%
2 Years Ago
harbor_2 S2P
2 Years Ago
Bunch of harbor_2 fixes
2 Years Ago
vertex color tweaks to doors removed temporary door from code moved shipping container related assets to shipping container prefabs folder to keep things tidy
2 Years Ago
switched to rendererlod
2 Years Ago
manifest
2 Years Ago
container double door files
2 Years Ago
backup
2 Years Ago
loot balance, slightly more bias towards the cargoship island on Harbor2
2 Years Ago
some peeking and advantage balance across harbor2, also fixed a bypass by one of the walls
2 Years Ago
fixed the last lod of black lorry trailer being white
2 Years Ago
fixed a flow issue by allowing a jump back onto the defensive wall (harbor2) s2p
2 Years Ago
oilrigs S2P
2 Years Ago
Increased the reach of prevent building volumes in both rigs Fixed missing door in small rig Fixed floor collider in hall preventing going down the tubes Some bounce lighting, basic lighting in small rig Finer environment volumes placement on moonpool prefab
2 Years Ago
S2P oilrigs
2 Years Ago
more collision prep
2 Years Ago
Fixed large oilrig gas room roof being see through
2 Years Ago
reverting a material changes to main's version
2 Years Ago
Sat tubes, moonpool and level3 rooms LODs and colliders - prefabs setup
2 Years Ago
small oilrig scene progress S2P
2 Years Ago
small oilrig prefabs update colliders update
2 Years Ago
small oilrig sat tubes flow wip
2 Years Ago
updated church position
2 Years Ago
better looking brick blend layers
2 Years Ago
oilrig_1 S2P
2 Years Ago
updated level3 lods and colliders to remove last flow blockers to the structure
2 Years Ago
backup moved moonpool crane to props folder
2 Years Ago
oilrig_1 s2p
2 Years Ago
oilrig sat tube models and prefabs, triggers tweaked oilrig raw metalness texture to limit white halo around rust level hierarchy cleanup