5,766 Commits over 3,714 Days - 0.06cph!
cargo ship style 2 end - prefab organizing, lighting pass
bulkframe files and prefabs + texture variants
forklift colour is determined in detail map layer of material - added mask texture
material ID re-ordering fix for static bradley
alternative skins for water drum into biohazard one, alt pallets skin (blue)
progress backup cargo style 2
bespoke collider for ch47 tarp
covered versions of bradley and ch47 - LODs, colliders, detail maps + prefabs
Added a flag model and a flag pole to the HAB basket model
tarpaulin generic texture set
updating basket gibs to reflect changes
basket model vertex alpha update
Updated HAB prefab to hold the new button model
Custom button model for the HAB basket ignition
base prep for alternate ship dressings
Updated models in prefab, added gibbable scripts
Hot Air Balloon LODs and Gibs
removed an old test model
hot air balloon server and client collider meshes - separated colliders by material on client
prefab setup for respective colliders
hot air balloon progress backup
Fixed impostor rooms not displaying on cargoship. Used LODGroup instead of meshcull it was using prior.
Fix for RUST-205 - Players forced to jump to walk through middle cargo containers
hot air balloon basket files backup
Attempt to fix a polygon rejection error on a cargo ship collider
Took the opportunity to further simplify some colliders
merging fixes from the bandit town branch
Resized bandit town terrain 20% bigger
Rescaled all splat maps, biome maps, topologies
clean terrain blend map
Bandit town custom water surface
sam site turret final files + anim and prefab setup
sam site turret base files before anim/rigging
swamp trees billboard mats tweaks
RUST-187 - oak_e missing billboards
scene updated
scene2prefab
display hull and deck LODs further
doors placement
cargo ship scene2prefab
cargo ship interactive door prefab/model
cargo ship door LODs and prefab
scene2prefab cargo ship
progress backup LODs and prefab setup crew bld