5,887 Commits over 3,804 Days - 0.06cph!
Fixed a corrupted texture's alpha channel
fixed bulkframes prevent movement cargo ship style2
oilrig progress backup + air vent passages
SAM Site model/guide/collider tweaks - closing off base
oilrig progress backup + resolving flow/stairs between lower levels
Updated material definitions in HAB prefab (ropes)
Ropes moved from basket to balloon - HAB
Updated guide mesh definition in SAM Site prefab
SAM Site guide mesh
Simplified parts of gibs in an attempt to rid of convex errors
tweaks to HAB-colliders-concave-merger
convex collider for deflated HAB cloth
removed batching scripts from props on style2
Adding a merged server collider mesh for HAB
SAM Site turret pitch anim limit increased
Added bones to the hierarchy defining tubes positions
cargo ship style 2 end - prefab organizing, lighting pass
bulkframe files and prefabs + texture variants
forklift colour is determined in detail map layer of material - added mask texture
material ID re-ordering fix for static bradley
alternative skins for water drum into biohazard one, alt pallets skin (blue)
progress backup cargo style 2
bespoke collider for ch47 tarp
covered versions of bradley and ch47 - LODs, colliders, detail maps + prefabs
Added a flag model and a flag pole to the HAB basket model
tarpaulin generic texture set
updating basket gibs to reflect changes
basket model vertex alpha update
Updated HAB prefab to hold the new button model
Custom button model for the HAB basket ignition
base prep for alternate ship dressings
Updated models in prefab, added gibbable scripts
Hot Air Balloon LODs and Gibs
removed an old test model
hot air balloon server and client collider meshes - separated colliders by material on client
prefab setup for respective colliders
hot air balloon progress backup
Fixed impostor rooms not displaying on cargoship. Used LODGroup instead of meshcull it was using prior.