5,766 Commits over 3,714 Days - 0.06cph!
swamps sulfur spawners, new fog script added to scenes
Added dead log spawners to swamps for wood
swamp hero trees final models/colliders/prefab setup + billboards
Swamp_c dressing progress
Swamp_a dressing progress
Swamp_a dressing progress
Swamp scenes progress
Swamp_b dressing
swamp hero trees models/LODs
Swamps hero trees whitebox
Propagating fixes to splat automation from bandit town to swamps scenes
swamp_c terrain sculpting and splats
Texture polish to reeds and water lilies after feedback
Procedural splats for bandit town - kept the previously drawn dirt splat in the mix
swamp_b terrain sculpting + automated splats
swamp_a fully automated splat painting test splat files
swamp_a initial terrain sculpt backup
swamp_a, b, c baseline scene files
water lilies for swamps and lakes (models/textures/prefabs)
merge from procmap_puzzles_polish
river reeds popuplation tweaks
procmap reeds prefabs to replace temporary river prefabs
Reeds models/textures/materials/impostors
topology edits to craggy island
swamp trees population prefabs
electric wiring modular kit meshes/prefabs
Updated prefabs : TimerSwitch, Splitter, ORSwitch, DoorManipulator, ANDSwitch
Updated simple switch prefab
puzzle circuits models/textures/mats
Fixed barricades positions
Fixed trainyard rooftop exploit
Fixed roof jump exploit at WTP
Shifted recyclers out on Powerplant and Sewer Branch
Removed RendererBatch scripts from pipe sets