5,753 Commits over 3,987 Days - 0.06cph!
    
    
    
        
            
            
            
                
                some water catcher visual polish
                
                
                
                
             
         
        
        
            
            
            
                
                forgot the prefab dayum :P
                
                
                
                
             
         
        
            
            
            
                
                Enlarged the quarry tower surface so the player can navigate on top of it normally, added a scrolling material for the belts, added some construction renderers to use lower LODs for guide
                
                
                
                
             
         
        
            
            
            
                
                Adding scrap searchlight files (ready to go)
                
                
                
                
             
         
        
            
            
            
                
                Adding atlas texture and mat
                
                
                
                
             
         
        
            
            
            
                
                Moved top tier skin lods to atlas texture, prefabs updated
                
                
                
                
             
         
        
            
            
            
                
                Moved metal skin lods to atlas texture, prefabs updated
                
                
                
                
             
         
        
        
            
            
            
                
                Moved stone skin lods to atlas texture, prefabs updated
                
                
                
                
             
         
        
            
            
            
                
                Moved wood skin lods to atlas texture, prefabs updated
                
                
                
                
             
         
        
            
            
            
                
                Moved twig skin lods to atlas texture, prefabs updated
Added LODs to some pieces that didnt have any to maximize the impact
                
                
                
                
             
         
        
        
            
            
            
                
                Lots of prefab rebuilding or refactoring
                
                
                
                
             
         
        
            
            
            
                
                Added an normal map version of the LOD atlas, to reduce popping, shrunk atlas res to 1024 woth almost zero loss. :)
                
                
                
                
             
         
        
        
            
            
            
                
                merge from building lod atlasing
                
                
                
                
             
         
        
            
            
            
                
                checking in some meta/fbx files
                
                
                
                
             
         
        
            
            
            
                
                Scrap ceiling light, ~~all the files
                
                
                
                
             
         
        
            
            
            
                
                reducing ceiling light textures sizes to 512
                
                
                
                
             
         
        
        
            
            
            
                
                Oiljack animations and prefab setup
                
                
                
                
             
         
        
            
            
            
                
                Updated quarry bucket collision
Added Oiljack gibs
                
                
                
                
             
         
        
            
            
            
                
                gibs for mining quarry @helk
Also adding a missing texture for oiljack
                
                
                
                
             
         
        
            
            
            
                
                Updated barricade.wood to use the generic texture atlas
                
                
                
                
             
         
        
            
            
            
                
                Adding a lod in corrugated foundation.steps.top to mach number of lods in foundation.steps
                
                
                
                
             
         
        
            
            
            
                
                Fixed batched mesh incorrect transform rotation on foundation.steps.stone
                
                
                
                
             
         
        
            
            
            
                
                Windmill files update - models, collision, LODs, Gibs, animation
                
                
                
                
             
         
        
        
        
            
            
            
                
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                lowered sandbags barricade
                
                
                
                
             
         
        
            
            
            
                
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                new charcoal texture set, metal_panel_c texture set, refinery prefab setup, refinery models, collisions and gibs files 
                
                
                
                
             
         
        
            
            
            
                
                Added a debug scene for SESSAO
                
                
                
                
             
         
        
            
            
            
                
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                Adding models, materials and collisions for the monument
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Updating collisions for some jump distances, allowing ladders on the structure, prefab scene update
                
                
                
                
             
         
        
            
            
            
                
                Reduced rotor blur opacity
                
                
                
                
             
         
        
            
            
            
                
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