5,764 Commits over 3,683 Days - 0.07cph!
vent door model & animation, controller, prefabs
office plastic_panels_b texture set + mats
office lift texture set + mats
broken tile detail meshes
progress backup on office interiors
damaged textures, material setup, sizes
office_vents texture sets + mats
office_floor_a and office_ceiling texture sets + mats
WIP office building exterior + interior updates
Added interior greybox to one of the office buildings
office building interior a floors greybox
Rocket final models/LODs/COLs/Prefabs - including interior material variations
rocket decals, decal textures, backup
removing cars temporary art from Habor_2, Military_tunnel_1
rocket paneling, thermal cloth, metal_panels_b generic textures
plastic_wrap generic textures
terrain mounds cols and LODs + prefabs
range rails cols and LODs + prefabs
bespoke pipes cols and LODs + prefabs
ground zero cols and LODs progress + prefabs end
ground zero cols and LODs progress + prefabs
ground zero cols and LODs progress + prefabs
ground zero cols and LODs progress + prefabs
ground zero cols and LODs progress + prefabs
Material tweaks
Launch_site terrain triggers, prevent building volumes
Merged factory level with launch_site level, organization
Monument & Building splats
launch_site prepping/scene management
rocket wagon model, LODs, COL,Prefabs
Adding no gravel/beam variants of rail tracks + prefabs
scene update
giant floodlights model, LODs, COL,Prefabs
building parts colliders optimization and import setting corrections
simplification for armored and sheet metal wall type colliders
rocket crane lift model wip
backup/progress
backup/progress rocket crane
backup/progress rocket crane
RUST-1661 - Shooting through/under stone doorway fixed
fixed wrong blend mode on high wall wood