userVincentcancel

5,764 Commits over 3,683 Days - 0.07cph!

8 Years Ago
Dressing backup
8 Years Ago
increased coverage on grass blade models
8 Years Ago
attenuation of wind on flowers and small foliage tweaks to grass meshes to fake more coverage displacement value stored in Blue channel
8 Years Ago
Foliage properties backup
8 Years Ago
Overgrowth texture desaturation on the yellow range and overall brightness increase Terrain grass texture sat increase mid yellow/red Grass splat color tweaks, Overgrowth tint color tweaks
8 Years Ago
barricades gibs fixes, uv weld optimizations
8 Years Ago
launch_site dressing backup from the previous couple of days
8 Years Ago
doors placement
8 Years Ago
dressing progress backup
8 Years Ago
dressing progress backup
8 Years Ago
Launch_site scene update, dressing sciency side
8 Years Ago
separate material for rocket_decals without decal functionality
8 Years Ago
ground meshes launchsite scene update
8 Years Ago
scene update
8 Years Ago
Checkpoint model LODs/Prefab/COLs Overgrowth dressing scene update
8 Years Ago
checkpoint model WIP
8 Years Ago
Roof module, scene update
8 Years Ago
Space center sign model LODs/Prefab/COLs Launch_site scene update
8 Years Ago
Launch_site scene update
8 Years Ago
Launchsite office side bespoke pavement meshes/LODs/COLs/Prefabs Modular pavement building kit prefabs (should be used to prototype then rebuilt in max, culls at 100)
8 Years Ago
checkpoint greybox office interiors LODs/COLs/Prefabs scene update
8 Years Ago
Interiors WIP for the second largest office building, scene update
8 Years Ago
updated prefab links for office buildings in launch site
8 Years Ago
launch site office buildings and planters final meshes/prefabs/cols
8 Years Ago
progress backup
8 Years Ago
launch_site scene dressing update new pavement piece to work off loading bays new office building model to seal the campus courtyard space better
8 Years Ago
lift animation controller for 12,18,21 meters, updated lift prefabs individually in the factory shafts
8 Years Ago
some fixes on the rocket_crane type lift replaced lifts inside factory with door-less version so we can jump in and out while in movement
8 Years Ago
Manifest update
8 Years Ago
Lift_no_doors prefab/anim controller
8 Years Ago
checking in for damian
8 Years Ago
progress backup
8 Years Ago
planters models/prefabs wip dressing level backup
8 Years Ago
couple more pavement pieces to play with
8 Years Ago
Some sidewalk texture polish, looking more multipurpose, grid alignment on meshes
8 Years Ago
moved launch_site silo to industrial structures folder, standalone model moved launch_site warehouse to warehouse folder, standalone model pavements modular set WIP scene re-arranging the office side flow, decluttering a bit
8 Years Ago
space_center_office_bld_b wip level update
8 Years Ago
office exterior progress
8 Years Ago
level volumes update
8 Years Ago
asset bundle splits
8 Years Ago
Manifest
8 Years Ago
rocket crane lift animations, prefab, controller
8 Years Ago
meta
8 Years Ago
pushing the gun trap prefab guide update
8 Years Ago
gun trap guide scaled at 75% (PLEASE EXPORT YOUR FBXS WITH SCALE AT 100% NEXT TIME) updated prefab guide path
8 Years Ago
guide model for the single shot trap (untested, will test in a couple hours)
8 Years Ago
level update, vent doors placement
8 Years Ago
static vent door prefab
8 Years Ago
vent door animation controller fix reverse playback on close
8 Years Ago
Manifest