userVincentcancel

5,764 Commits over 3,683 Days - 0.07cph!

7 Years Ago
Removing greybox models left from prototyping time
7 Years Ago
mtl fix on old train crane added grass displacement to Trash-pile-1 otherwise lost in grass
7 Years Ago
driftwood material tweaks
7 Years Ago
Made going down the crane more obvious
7 Years Ago
Way down the rocket crane
7 Years Ago
break down of rocket_crane_floor_b removed some rods on rocket_crane_lift_shaft
7 Years Ago
Added checkpoint to airfield entrance
7 Years Ago
replaced lift to update prefab-id / scene2prefab
7 Years Ago
Launch site scene update / scene2prefab
7 Years Ago
rocket crane procedural lift prefab / manifest
7 Years Ago
perimeter wall decal mtl set to cutout
7 Years Ago
white pipes mtl tweaks
7 Years Ago
Baked more vertexpro bs to assets Launchsite scene update
7 Years Ago
Adjusting lift destination height
7 Years Ago
launchsite lifts placement for test
7 Years Ago
prefab, manifest
7 Years Ago
renamed a prefab
7 Years Ago
Lift prefabs, manifest
7 Years Ago
Reduced wind on creeping plants
7 Years Ago
Caves Scene2Prefab
7 Years Ago
Fix for RUST-1698 - Building / raiding outside of caves / Light well cap model now uses a collider
7 Years Ago
Fix for RUST-1694 - Double door at powerplant
7 Years Ago
Fix for RUST-1697 - Inaccessible loot spawn in military tunnel mines
7 Years Ago
Forest dead branch clutter collider shouldn't block movement anymore Stone collectables and tree stump displace grass around themselves
7 Years Ago
Tweaks for wind intensity on foliage (tall grass clusters, bushes)
7 Years Ago
tweaks / fixes to scene
7 Years Ago
backup
7 Years Ago
Office interiors, occluders removed on glass panels segments
7 Years Ago
Loot spawns Made rocket factory exterior render further
7 Years Ago
re-committing cave changes
7 Years Ago
Full surface of small and medium cave rooms now buildable for players (no surface restriction). Large room remains unchanged
7 Years Ago
Silo occluder is on correct layer now Fixed jumping distance on jmp puzzle launchpad Fixed office building ladder angle Fixed gaps between doors & doorframes, geometry gaps Planter material fix Missing rods collision on giant floodlights Splat painting pass
7 Years Ago
procmap uses new foliage
7 Years Ago
merge from foliage
7 Years Ago
launchsite tweaks, missing ladders
7 Years Ago
occluders for office buildings, office interiors fix for RUST-1446 - one sided collider in industrial building g Rubble pile tint mask + biome tinting
7 Years Ago
Detail colliders for stairs block
7 Years Ago
scene organization
7 Years Ago
bunker rooms for launchsite LODs/COls/Prefabs scene2prefab launchsite
7 Years Ago
Dressing backup, splat painting
7 Years Ago
ladders
7 Years Ago
fixed an occluder of one watchtower
7 Years Ago
Rest of the foliage texture sheet factored into tinting mask Flower clutter spawn slightly taller
7 Years Ago
-Tall grass clusters and dungeon foliage do not displace -Tint tweaks, contrast, grass overall shorter
7 Years Ago
Junkpile base model using terrain blend shader - should allow steeper placement (up to 20 degree)
7 Years Ago
baking to assets vcolor painted meshes dressing backup
8 Years Ago
baking to assets vcolor painted meshes
8 Years Ago
Dressing backup
8 Years Ago
Dressing backup
8 Years Ago
Dressing backup