5,587 Commits over 3,957 Days - 0.06cph!
daily progress backup
ocean and river tweaks
terrain and rock materials fixes
terrain and rock biomes colours wip
Ore stones material tweaks
Terrain daily progress backup
fixes for wrong rock decor material config
dirt splat texture polish
stones splat texture polish, normal map is less deep and more realistic looking
gravel splat added, replaces path splat - repainted some of dungeons splats accordingly
biomes colours, almost final
atlases updated
New road texture set - trail path
procmap settings tweaks for ocean rocks
crustacean textures for ocean side rocks
autospawn prefab updates
road_dirt material tweaks
slightly reduced road width for scale
Water treatment plant, added missing escape route for one tank
Sat dish material changes on smalled rocks
Fix for material setup throwing errors in edit mode
Craggy Island update
Savas/Savas Koth update
Sat dish material fixes Hapis
Removing old rock models and textures
Rock_temp folder rename
Removing old rocks prefabs folder
Fix for RUST-413 - Various dungeons sewers gaps
Trainyard - fixed missing pipe collisions and deadfall
merge of roads and railroads progress from pre-release
vertex normals alignement fix - road piece
asphalt and road_decal gloss map polish
road round layer material fix (wasn't deep enough)
road sidewalk blend mask polish
RUST-474 - Missing concrete wall collisions
Fixed missing prefabs (broken references) in SatDish scene
Prefab update
Fix for RUST-434 - Satellite dish - Unable to walk up stairs
roads textures - some extra polish, overall less noisy
Converted all standard shaders dungeons/monuments materials to rust/standard type
road_decals alpha cut-off quality improvements
RUST 487 - No collision on silos at train yard fixed
Merge from pre-release (wall frame and wall frame blocks / dungeons LODs)
network++
Fixes for RUST-535, RUST-537, RUST-540
Phrases (fix for RUST-538)
Fix for RUST-543 / Codelock was under toptier door collision proxy
Fixed missing collisions in military tunnels after LOD'ing
roof conditional models 2.0 upgrade
Reactive target Missing collisions
adding a prefab for 15x15 road junction
cherry picking road tinting
Trail path material tinted by biome
Reset rocks biome tinting colours back to normal (rock_blended)
Trainyard backup
Procmap does not spawn stuff on 'building splat mask' anymore
Water treatment plan level design update wip
Trainyard backup
Wall prefab addition
Water treatment plant backup