userVincentcancel

5,606 Commits over 3,957 Days - 0.06cph!

9 Years Ago
cherrypicking 16725
9 Years Ago
adding cave_medium_medium layout and files adjustments to cave_well_c room jump
9 Years Ago
Adding cave_medium_hard layout and files Updated all caves scenes
9 Years Ago
Fix for RUST-1332 (1)
9 Years Ago
Need to be able to test the caves for now underwater
9 Years Ago
Modifications to a timber mine tunnel block
9 Years Ago
ding dong back to normal
9 Years Ago
closing holes sparkles
9 Years Ago
layout updates on some cave rooms
9 Years Ago
Scene2Prefab caves
9 Years Ago
backup/progress
9 Years Ago
fixes to some cave rooms, new cave block corner_up Adding cave_large_hard files wip
9 Years Ago
cave_large_hard progress
9 Years Ago
Cave_large_hard end Adding Cave_large_sewers_hard files wip
9 Years Ago
progress/backup
9 Years Ago
Scene2Prefab caves
9 Years Ago
lift shaft prefab wip
9 Years Ago
scene2prefab caves
9 Years Ago
changing layer on lift
9 Years Ago
working lift shaft
9 Years Ago
progress
9 Years Ago
model grid tweaks adding cave_large_medium files wip
9 Years Ago
fixed a hole in timber mine block T junction layout improvements cave_large_medium
9 Years Ago
Made beam jumping puzzles easier Fixed several blockers, jump shortcuts
9 Years Ago
Scene2Prefab caves
9 Years Ago
backup beam puzzles a notch easier
9 Years Ago
Improved bucket design to not clip with player's camera Made animation less choppy - got boring after a while
9 Years Ago
Cave_small_easy entrance rubberbanding fix Cave_small_medium layout rework
9 Years Ago
Adding a 0.5m padding to building allowed zones in caves to allow for slight construction angles and alignment error
9 Years Ago
Scene2Prefab caves
9 Years Ago
progress, prevent building volumes outside caves
9 Years Ago
Bunker rooms dressing scene for prefabs
9 Years Ago
backup
9 Years Ago
timber mine prefabs have their own prevent_building volumes
9 Years Ago
sewer tunnels and rooms prefabs have their own prevent_building volumes
9 Years Ago
cave debug digits added to cave scenes (easier to target bugs that way) reduced the amount of caves total spawning to a maximum of 25 possible (same as the old cave) scene2prefab caves
9 Years Ago
9 Years Ago
optimization pass adding cave and bucket lift LODs
9 Years Ago
Fixed RUST-1439 - Barricades at Sat dish have no collision / not destructible
9 Years Ago
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
9 Years Ago
higher accuracy collider wall.external.high.stone
9 Years Ago
a bit more
9 Years Ago
Fixed incorrect planter_small pivot orientation, updated deployable prefab
9 Years Ago
fixed flipped normals and pivots on planters gibs
9 Years Ago
merge from dungeon_art_4
9 Years Ago
Warehouse scene full re-design using the new art Airfield detail pass in the hangars
9 Years Ago
scene2prefab
9 Years Ago
Removed a leftover script throwing errors on a light prop
9 Years Ago
Some meta/folder cleanup
9 Years Ago
Adding missing files from VertexToolsPro