5,725 Commits over 3,987 Days - 0.06cph!
Updated chainlink fence prefabs for glass transparency layer
Picking relevant changesets from dungeon branch for transparency
Adding a couple of files manually
Dungeon light prefabs update - fixed conflict with LightEx
Military tunnel scene/prefab update
Ladders on watch_tower_b are back on trigger layer
Airfield prefab update
military tunnel re-work
tunnel blocks update, added collapsed tunnel end
Sewers to vents blocks, added spiral stairs to climb up the vents
Military tunnel backup
Plugged a few gaps in tunnel blocks
Wood timber trims textures
Light fixtures prefab tweaks
Scene view synced Camera script
Timber mine model set WIP
Blend mask for rock_cliff_b
Military tunnels scene work backup
Crystals prefab with smoke and light for tunnels (static)
Military tunnels scene work backup
Static doors prefabs (unopenable)
Minecart wip
Plugged plenty of holes in my meshes
Military tunnels scene work backup
Train track biome tinting + some albedo brightness tweaks
Updated lighting prefab for monument scenes with latest camera / skydome
Military tunnels final models LODs
Bits
Moved models
Tunnels colliders, final prefabs, prefabs include terrain triggers for easy placement
Military Tunnels scene work backup
removed sticky gizmos from tunnels prefabs triggers
Added a missing script to the dungeon cam to render decals
Trainyard - fixed the holes in terrain sometimes happening near large basin
Old Mine set, final meshes LODs and Colliders, ready to place prefabs
Misc & military tunnel update
Minecart final mesh LODs and Colliders, Prefab
Military tunnel update
Chimney spiral strairs final mesh LODs and Colliders, Prefab
Military tunnel update
Sewer chimney blocks LODs and prefabs
More Colliders, scene update
RUST-1255 Fix attempt ladder hatch
RUST-1254 Fix attempt stone doorway
Spiral stairs block - proof of concept
Evac pipes in canyon now cull
MT roll up doors now cull
fixed some facility rooms in MT not culling
big numbers decals on walls and doors in MT now cull
fixed a not culling wall block and industrial prop in trainyard
bottom powerplant chimney pillars do not cull (no more floating chimneys)
Lighthouse monument visual update/polish
Fix for RUST-984 - Roof prefabs not casting shadows from the sides
Natural Caves greybox set progress (models, calibration)
Caves - more puzzle rooms greybox