5,606 Commits over 3,957 Days - 0.06cph!
adding cave_medium_medium layout and files
adjustments to cave_well_c room jump
Adding cave_medium_hard layout and files
Updated all caves scenes
Need to be able to test the caves for now underwater
Modifications to a timber mine tunnel block
layout updates on some cave rooms
fixes to some cave rooms, new cave block corner_up
Adding cave_large_hard files wip
Cave_large_hard end
Adding Cave_large_sewers_hard files wip
model grid tweaks
adding cave_large_medium files wip
fixed a hole in timber mine block T junction
layout improvements cave_large_medium
Made beam jumping puzzles easier
Fixed several blockers, jump shortcuts
backup
beam puzzles a notch easier
Improved bucket design to not clip with player's camera
Made animation less choppy - got boring after a while
Cave_small_easy entrance rubberbanding fix
Cave_small_medium layout rework
Adding a 0.5m padding to building allowed zones in caves to allow for slight construction angles and alignment error
progress, prevent building volumes outside caves
Bunker rooms dressing scene for prefabs
timber mine prefabs have their own prevent_building volumes
sewer tunnels and rooms prefabs have their own prevent_building volumes
cave debug digits added to cave scenes (easier to target bugs that way)
reduced the amount of caves total spawning to a maximum of 25 possible (same as the old cave)
scene2prefab caves
optimization pass
adding cave and bucket lift LODs
Fixed RUST-1439 - Barricades at Sat dish have no collision / not destructible
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
higher accuracy collider wall.external.high.stone
Fixed incorrect planter_small pivot orientation, updated deployable prefab
fixed flipped normals and pivots on planters gibs
Warehouse scene full re-design using the new art
Airfield detail pass in the hangars
Removed a leftover script throwing errors on a light prop
Adding missing files from VertexToolsPro