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145,608 Commits over 4,444 Days - 1.37cph!

12 Years Ago
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12 Years Ago
Don't try to run unconnected player's network queue More profiling stuff
12 Years Ago
Tweaked sky parameters to violate physical correctness a bit less
12 Years Ago
Genericizing deployment guides Fixed boner in SendEntityUpdate
12 Years Ago
Updated Unity Standard Assets (now SampleAssets) to b14
12 Years Ago
Can we stop overriding parameters of cross-scene prefabs per-scene unless it's actually required? :X
12 Years Ago
Bunch of missing meta files Fixed crosshair missing sprite
12 Years Ago
Locks now have deployment guides Fixed hammer highlight not drawing walls properly
12 Years Ago
Switched console to UnityUI Fixed block health network order weirdness Throw error if SkinnedMeshCollider has no SkinnedMeshRenderer
12 Years Ago
Salvaged hammer sounds
12 Years Ago
Missing files
12 Years Ago
sleeping / wakeup animations for the bear / boar / chicken
12 Years Ago
Updated water to latest version Fixed water reflections being darker than intended Scaled up water plane to always reach to the far clip plane
12 Years Ago
Tweaking event schedule to make sure we don't have multiple running
12 Years Ago
Adding AK, textures and lods
12 Years Ago
Fixed the corner meshes to use notch and pass, simplified some textures, aged the exterior texture
12 Years Ago
fixed some zfighting on pillar in some cases, added a proper floorboard texture for floors/ceilings
12 Years Ago
Deleted empty folders in Standard Assets
12 Years Ago
Checking in the new roof prefab idea, all pieces in and waiting for implementation ~~ @garry
12 Years Ago
Added a shitload of props from the asset store that we intend to be placeholder but will probably never get changed Small radtown scene2prefab
12 Years Ago
Added progress bar to "Tools/Update/Terrain Normal Maps"
12 Years Ago
Backported useful Time of Day tweak for per-pixel fog from the latest release (can't update due to b14)
12 Years Ago
EntityComponents can define menus too Added basic loot crates to radtown test Changed ResourceContainer to use EntityMenu instead of OnUse
12 Years Ago
Fixed bug that water-refracted objects would have fog applied twice
12 Years Ago
sleeping / wakeup animations for rabbit / stag / wolf
12 Years Ago
Patched in per-pixel fog color proof of concept
12 Years Ago
Tweaked sky parameters to look better with per-pixel fog Added hacky fog multiplier to water to tweak the horizon color fit (to be fixed in a better way) Made ConvarWater toggle the visual checkbox in the material inspector in addition to the internal keyword
12 Years Ago
some texture polish for log wood set
12 Years Ago
Tweaked water fog multiplier
12 Years Ago
Lootspawn property
12 Years Ago
Server perf tweaking
12 Years Ago
Checking in the metal and basic brick buildings - LODs and COL meshes done.
12 Years Ago
Profiling player join
12 Years Ago
keypad lock status visiblity increased
12 Years Ago
AnimalAnimation distance scaling
12 Years Ago
Fixed large woodbox slot count Fixed ore resource counts Fixed chick cluck volume Fixed flesh attack volume
12 Years Ago
Fixed bug in AIObstacle Fixed bug in AIObstacleMesh that canceled out the recently fixed bug in AIObstacle #JustProgrammerThings
12 Years Ago
Server log now shows reason for disconnect
12 Years Ago
Fixed compile error
12 Years Ago
Fixed rock textures
zon
12 Years Ago
Reorganized animal decision making. Animals now better at hitting moving targets.
12 Years Ago
Fixed "server is closing" error
zon
12 Years Ago
Animal AI no longer uses Behave. Cleaned up profiler samples.
12 Years Ago
Fix for maxhealth being clamped to 69 on first life starthealth is now random range between 50-60
12 Years Ago
fixed lock/unlock colors being the wrong way around on the keypad
12 Years Ago
added sleeping functionality for all of the animals
12 Years Ago
added sleeping sounds for all of the animals
12 Years Ago
Torch sounds & fixed torch double attack/strike
12 Years Ago
More profiling Fixed bushes being bulletproof Changed how entity position/updates are networked for performance Fixed loading screen not showing connection progress
12 Years Ago
Fixed server info modal closing