248,631 Commits over 3,928 Days - 2.64cph!

11 Years Ago
Moved old terrain textures to backup folder
11 Years Ago
Added List<>.PickRandom()
11 Years Ago
Smashing up building blocks now gives you resources
11 Years Ago
Building Blocks destroyable Building Blocks get smashed to bits when destroyed Cut the bit submerged in terrain off when gibbing
11 Years Ago
BuildingBlocks have different models based on build fraction Don't send block health to client Give 100 wood on spawn (for debug)
11 Years Ago
Backing up rust_art and rust_src from beanstalk
11 Years Ago
Tweaked menu background Fixed menu background shorts being allwhite
11 Years Ago
Made building block skins modular + incredible
11 Years Ago
Added health variables to building blocks Added item contents to building blocks Updated network protocol id Turned off material import on some models Ignore desktop.ini files
11 Years Ago
Stripped debug output
11 Years Ago
Fixed trees being fucked (reverted to last sane state
11 Years Ago
Fixed player eyes being offset
11 Years Ago
Fixed being stuck in the air (HTML camera was marked as main)
11 Years Ago
Added prototypes vdf's
11 Years Ago
Updated to latest Steamworks
11 Years Ago
Medium ground foliage progress. All affected by wind.
11 Years Ago
-- Merged from art test branch - Third person camera offset - New menu scene
11 Years Ago
11 Years Ago
- Added slight offset to the third person camera - Added new Menu scene - Removed camera from bootstrap scene - Removed various test scenes and terrain assets
11 Years Ago
Ignoring ShaderForge and SceneMate
11 Years Ago
pdb meta file errored and deleted itself
11 Years Ago
Deleted art test scenes
11 Years Ago
Added some missing meta files, disabled default material import for bone knife
11 Years Ago
Few tweaks to the menu scene
11 Years Ago
Added terrain material my tests so that I don't break everything else
11 Years Ago
Shader preparations for procedural terrain biomes
11 Years Ago
Delete conflict
11 Years Ago
Meta plus a conflict delete
11 Years Ago
meta files, apparently.
11 Years Ago
Merged
11 Years Ago
NRE fix in Coherent RemoveView
11 Years Ago
Fixed Library folders being ignored by Plastic Added missing Library folders
11 Years Ago
Merged from main
11 Years Ago
Replace program paths in error reports with token
11 Years Ago
Added debris layer Added fx to entity destroy message Added Gib effect Added Vector3 extensions Frames can now be destroyed with melee weapons
11 Years Ago
Merged from main
11 Years Ago
-- Optimised mushroom assets and moved to terrain clutter -- Updated menu scene -- Added clothing mats for the menu scene -- Added wip campfrie shader
11 Years Ago
Prefab dependancy fixes and terrain texture spec.
11 Years Ago
Better spec on drydirt, forestground, grass and rockdark ground textures.
11 Years Ago
Use BuildNum in error logger
11 Years Ago
Use version from build system instead of trying to determine the date from the assembly
11 Years Ago
Frames now have placement cost Copy ghost material so it doesn't the on-disk version
11 Years Ago
Added SocketMod - Terrain Check Can no longer build sky bridges with foundations (sorry reddit) Fixed HTML errors on shutdown
11 Years Ago
Added OBJs for sculpting high-poly basic clothing
11 Years Ago
Forest type 3 tree prefabs, with basic LODs for performance testing.
11 Years Ago
A few missing files.
11 Years Ago
File cleanup. Tree type 3's LOD'ed and prefabed. Squeezed 50% more texels out of all trees.
11 Years Ago
11 Years Ago
checking in some animations for the bone knife; made some tweaks to the sprint animations
bot
11 Years Ago
Linux Build 59