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134,048 Commits over 4,444 Days - 1.26cph!

7 Years Ago
[D11] - Launch site and Compound object removal/scene to prefab/updated game manifest
7 Years Ago
load NRE fix
7 Years Ago
subtraction of subtraction
7 Years Ago
Set up eye variations
7 Years Ago
[D11] Added server chatbox output to show when players are enabling god mode or noclip
7 Years Ago
Disabled probe volume stuff
7 Years Ago
Disabled XR stuff
7 Years Ago
All facial detail skins converted
7 Years Ago
[D11][UI] Adjustments made to the ranged weapon panel and the attachment panel for the selected item
7 Years Ago
Temporarily enabling read/write on some model importers
7 Years Ago
[D11] [UI] Speed up hud visibility changes.
7 Years Ago
Female skin setup
7 Years Ago
[D11] + Airfield object removal/scene to prefab/updated manifest
7 Years Ago
set up all make skin and variants
7 Years Ago
Fixed missing terrain in low settings
7 Years Ago
Updated benchmark.dem (shorter, simpler demo)
7 Years Ago
[D11] Translation Additions
7 Years Ago
Updated benchmark.dem (shorter, simpler demo)
7 Years Ago
[D11] Server startup complete Rustworks telemetry event.
7 Years Ago
Industrial structures - all buildings baked LOD rework
7 Years Ago
Temporarily enabling read/write on some model importers
7 Years Ago
[D11] + Harbour 1 object removal/scene to prefab/updated manifest
7 Years Ago
Phrases
7 Years Ago
bradley sound NRE fix
7 Years Ago
[D11] Paul new anti-cheat code based on speed rather than distance. Not fully tested yet.
7 Years Ago
Added Entities packages, some Entity conversion utilities and done a quick performance comparison...
7 Years Ago
[D11] Fix for Blue Barrel brightness
7 Years Ago
Tidy up after Plastic...
7 Years Ago
[D11] Fix for supermarket counter being too glossy
7 Years Ago
Merge from main
7 Years Ago
[D11] Upscaled some textures that have texture streaming mipmaps enabled
7 Years Ago
[D11] Fix for spherical tank SLOD being hidden
7 Years Ago
Fix vehicle garage null ref on panel close
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Hide damage FX when engine is off
7 Years Ago
Spawning chassis now costs the appropriate resources
7 Years Ago
Modular Cars inventory loadout edit
7 Years Ago
Various VFX & file cleanup.
7 Years Ago
skin approval
7 Years Ago
Lowered texture mip streaming RenderersPerFrame to 128 and MaxIORequests to 512
7 Years Ago
Mormon tea bush progress
7 Years Ago
[D11] + Changes to building core LOD Distances
7 Years Ago
[D11] Spinning Wheel Material Fix
7 Years Ago
[D11] Building parts atlas texture tweak
7 Years Ago
more profiling
7 Years Ago
[D11][UI] Fixed issues with rendering Japanese text in ingame menus
7 Years Ago
Merge from main/ring_road
7 Years Ago
updated module
7 Years Ago
Merge from main 44413
7 Years Ago
optimisations and removed gameobject create/delete for each tag Init.