115,225 Commits over 3,959 Days - 1.21cph!
More item description updates and fixes
Blank hair prefabs (so we're not overwriting existing ones)
Made supermarket shelves slimmer
EAC networking fix
Network++
Updated Facepunch.Raknet plugin
Ensure BasePlayer IsRunning and IAIAgent IsRunning doesn't conflict (renamed to IsNavRunning).
Work towards optimizing cover point management. Still causing some big spikes now and then.
EAC API updates (attempt 2)
Nuked terrain.atlasmipfix
Fixed coverage queries frame depth mismatch
Female head seam geo/skinning & female light skin sets
Updated female textures & playermodel
Supermarket counters and cash register
More work on navmesh grid.
ore node hotspots now use coverage queries
Fixed filter mode in packed texture
Fixed coverage query registration handling
Added auto material repacking when source textures change size
Updated packed mats, maps and db
Gas canister props models/LODs/COLs/Prefabs
Added coverage queries (CQ) explicit origin occluded binary state result
Added CQ custom origin visibility result
Added CQ smoothness speed factor input
Made supermarket greybox bigger.
Basic scene setup and dressing
supermarket shelves greybox - scene update
fixed a bunch of bugs with rounding errors in resource dispenser
crappier tools now yield less total ore when playing the minigame (as intended)
gas pump greybox - scene update
Fixed animal model root bone references often being the parent game object instead of the root bone of the rig
Eliminated more GC allocs from Ragdoll / RagdollInheritable
Subtracting EAC API update
EAC API update (client side)
Network++
Eliminated GC allocs from RagdollInteritable.Inherit
Eliminated GC allocs from Ragdoll.RagdollSetup
Fixed weird profiling in SkinnedMultimesh.BuildBoneDictionary
Enabled prefab pooling on rotting flies effect
Eliminated GC allocs from Projectile.DoMovement
Use AsyncTerrainNavMeshBake the way it was intended.
PlayerModel female geo update