128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fixed assigning sleeping bag to friend not reliably showing encountered players
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] Removed override for the Options prefab background
 
                
                
                
                
                
             
         
        
            
            
            
                
                Terrain splats atlases updated
Temperate biome tinting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed tiling patterns on splats, readying splats color balance for biome tinting
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ported all foliage billboard material properties from main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reset foliage billboard shader inspector
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed foliage instance random seed
Fixed foliage tint compilation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked blend factor settings for all splat layers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Coastal cliff material fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed terrain cliff blending fading to cliff material instead of "puddle"
Nuked base-only potato terrain shader path
 
                
                
                
                
                
             
         
        
            
            
            
                
                Medium rock formations progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added actual names instead of numbers for layers on terrain material
Added fallback layer to terrain material; named Puddle for now (test for Damian)
Optimized some shader property names to IDs on terrain texturing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapplied 
37684 with proper prefabs updated (and scenes)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added post-sampling terrain splat control renormalization (fix for dark edges)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Simplified terrain fetch code to skip base map; now only fetches splats that are actually used
Reduced terrain splat blending complexity; now only top down instead of bidirectional
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added relevant terrain fetch opts and changes from main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed terrain normal array to srgb for slight compression quality gain; re-generated arrays
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed terrain sampler issue with layer metallic and blending
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed minor oversight occasionally causing hard edges in terrain blending
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switched to excavator lights toggling via LightGroupAtTime's intensity override instead of GO activation
Updated excavator_1 and Excavator Lighting Static prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Modified LightGroupAtTime to update all elements on same pass when intensity override is modified
Modified AmbientLightLOD to allow instantaneous intensity updates and custom fade durations for specific instances
Fixed AmbientLightLOD case not reaching intensity target
 
                
                
                
                
                
             
         
        
            
            
            
                
                Finished converting scenesettings
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] Version number script placeholder.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] Added string translations for OSK header/descriptions on sleeping bag, server creation, and note panel screens.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scale gizmos properly with canvas
Exploring converting settings to use Rust.UI.Properties
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed FPS counters trashing each others' results
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Reduced texture size of gold bar box. Fixed Rent Server button to stop it from vanishing when selected.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed Audio Mix hint strings. Added support for multi-select hint strings array that show different string for each selection.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Removed a screen filter effect from the Frontend, and removed the feedback panel from the Loading Screen
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed dithered alpha shader coord space, added configurable dither resolution
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Reducing various textures to be below 2k texture resolution. Removal of unused textures from the project. Fixed flags using alpha transparency when it wasn't needed. Converted Feedback Pip textures into single greyscale texture that can be tinted (rather than several coloured variants) so we can reduce draw calls.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] More visual tweaks to the Frontend & Options - new slider also now working for Options menu
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][FIX] Missed a number I was testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][OPTIMZATION] Async skinning back in.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed airfield SLOD materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed volumetric light beams not being reliably disabled by LightGroupAtTime