reporust_rebootcancel

106,438 Commits over 3,806 Days - 1.17cph!

9 Years Ago
manifest
9 Years Ago
merge from main
9 Years Ago
terrain and rock materials fixes
9 Years Ago
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9 Years Ago
RustBuilder uses Unity 5.2.4f1 (UI memory leak fix!)
9 Years Ago
Changed how light transmission in Rust/Standard BRDF works; should work with general cases now (e.g. semi opaque crystals, ice); needs a shader or a layer, however Fixed/improved speedtree shader transmission
9 Years Ago
daily progress backup ocean and river tweaks
9 Years Ago
Developer tools for the F1 panel
9 Years Ago
Fixed tree skins missing from asset bundles
9 Years Ago
Client compile fix
9 Years Ago
merge from main (foam\o/)
9 Years Ago
Fix for RUST-351
9 Years Ago
Merge from water2.8 (shore foam)
9 Years Ago
Ocean material update (foam noise)
9 Years Ago
AntiHack player damage verification is enabled by default
9 Years Ago
Fix for RUST-340
9 Years Ago
Convar graphics.lodbias is deprecated
9 Years Ago
Tree quality slider for the main menu performance options panel
9 Years Ago
new terrain stones texture set
9 Years Ago
Merge from main
9 Years Ago
Wrapping up shore foam
9 Years Ago
Merge from tree-performance (LODing and culling optimizations)
9 Years Ago
Merge from main
9 Years Ago
Tree benchmark tweaks
9 Years Ago
TreePerfTest exposes a seed for reproducible results
9 Years Ago
TerrainTreeBatch is now deprecated
9 Years Ago
LOD range tweaks
9 Years Ago
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9 Years Ago
Merge from main
9 Years Ago
Fixed broken "Particle/Water Drop" shader
9 Years Ago
backup textures
9 Years Ago
Skin icons
9 Years Ago
Item name fixes
9 Years Ago
Skins
9 Years Ago
Skins
9 Years Ago
Skins
9 Years Ago
Skins
9 Years Ago
Skins
9 Years Ago
diagnose the int64 NRE in status
9 Years Ago
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9 Years Ago
9 Years Ago
fixed heli crate bounds
9 Years Ago
9 Years Ago
Left-over changes
9 Years Ago
First shore foam test experiment (close) Displacement fade-out on planar, shallow water beds
9 Years Ago
bugfix
9 Years Ago
back up daily progress plus new sand splat, new rock splat
9 Years Ago
Merged changes meant for main branch
9 Years Ago
Increased hurt blood overlay intensity to 1.0
9 Years Ago
Fixed vertex lit particles in dx9; limited vertex lights to 6 Added el cheapo scattering/fog to "Particles/Lit Smoke Emissive Flame"