reporust_rebootcancel

115,069 Commits over 3,959 Days - 1.21cph!

8 Years Ago
Fixed shader compile error
8 Years Ago
Fixed show texel density foliage out of sync Fixed texel density sampling noise Added texel density support to a few more shaders
8 Years Ago
office dressing backup
8 Years Ago
Merge from main
8 Years Ago
TerrainMap.ForEachParallel fix
8 Years Ago
AC Units / Final textures/ COL/LODs/Prefabs
8 Years Ago
Added reference/helper overlay for texture density visualization
8 Years Ago
office dressing backup
8 Years Ago
office dressing backup
8 Years Ago
prefabs, additional small desk
8 Years Ago
Another merge from main
8 Years Ago
Music sync tweaks Sound level tweaks
8 Years Ago
Merged from main
8 Years Ago
Test pre-baked navigation on launch site. Test ai on launch site. Fixed position samples always following the terrain (wasn't supporting buildings).
8 Years Ago
Added texture density visualizer (graphics.showtexeldensity)
8 Years Ago
AC Units textures
8 Years Ago
office furniture greybox base models
8 Years Ago
merge from ore nodes
8 Years Ago
NRE fix
8 Years Ago
compile saftey
8 Years Ago
fixed bradley falling through the world when flipping over bradley diverts traction to wheels that are touching rather than a uniform motor torque for all (climb obstacles easier)
8 Years Ago
merge from main/music-v2-merge
8 Years Ago
merge from main
8 Years Ago
Lowered q=0 textures to quarter res and q=1 to half res
8 Years Ago
Manual copy+paste of main/music-v2 changes because plastic is fooked and won't merge the branch
8 Years Ago
codegen
8 Years Ago
merge from main
8 Years Ago
Fixed FoliageDisplacementManager calling Camera.Render
8 Years Ago
Merged from main
8 Years Ago
Integrated closer with navmesh surface and navmesh link for better debugging.
8 Years Ago
Cherry picking 21682 (Parallel.Call) to avoid future merge conflicts in Facepunch.UnityEngine
8 Years Ago
Enabled mountain splat transfer Optimized monument and mountain terrain data transfers Parallelized monument and mountain terrain data transfers
8 Years Ago
Added TerrainMap.ForEachParallel (parallel software rasterizer)
8 Years Ago
Added Parallel.Call
8 Years Ago
viewmodel organisation - clean exports for vm
8 Years Ago
Merge from main
8 Years Ago
Foliage displacement no longer creates a second camera (eliminates all overhead)
8 Years Ago
Foliage displacement can select whether or not to render as a billboard on the component
8 Years Ago
We now spawn navmesh on adjacent cells to npcs as well, so that they don't run out of navmesh.
8 Years Ago
Forgot one
8 Years Ago
Some better class naming for central ai systems
8 Years Ago
Wrapped NavMeshAgent with some safeguarding around dangerous functions/properties.
8 Years Ago
Merged from main
8 Years Ago
bradley normal map fixes bradley emissive fixes bradley LOD fixes idle sounds engine exhaust
8 Years Ago
Updated merge with how we do things on branch.
8 Years Ago
Merged from main.
8 Years Ago
cleanup
8 Years Ago
Removed Safeguard (we'll deal with this in the spawn handler instead).
8 Years Ago
ore nodes new files & prefabs
8 Years Ago
Navmesh agent safeguard should be a server component. Re-enable Kill command.