reporust_rebootcancel

131,987 Commits over 4,262 Days - 1.29cph!

7 Years Ago
Merge from external proj
7 Years Ago
protocol++
7 Years Ago
compile issues
7 Years Ago
horse anim changes
7 Years Ago
MaterialEffect server compile fix
7 Years Ago
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7 Years Ago
Horse sound updates WIP
7 Years Ago
horse saddle
7 Years Ago
hud work
7 Years Ago
Saddle mesh and WIP materials (no LODs atm)
7 Years Ago
horse update phrases
7 Years Ago
More
7 Years Ago
Skin upgrader
7 Years Ago
Rust/Standard Cloth upgrade path
7 Years Ago
more
7 Years Ago
more transparent mat fixes
7 Years Ago
Simplified how filenames for generated texture maps are generated
7 Years Ago
Fixed oilrig glass mat
7 Years Ago
Progress
7 Years Ago
[D11] [UI] Added support for pan curve evaluation.
7 Years Ago
Backup
7 Years Ago
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7 Years Ago
horse updates turnpose - more head lean gallop - reduced mane movement walk - reduced head nodding animator - tweaked transition blend time/points
7 Years Ago
[D11] Disable quick actions when aiming/readying a thrown weapon, and added a third person camera toggle to the debug options
7 Years Ago
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7 Years Ago
[D11] [UI] Further visual adjustments to Recycler UI; Trimmed excess spacing around inventory slots, changed divider lines to be consistent, Recycler mesh light now matches UI colours more consistently.
7 Years Ago
[D11][UI] Adjustments to the server wipe warning
7 Years Ago
Cache GetBounds() in SceneLOD
7 Years Ago
progress backup
7 Years Ago
[D11] [UI] Removed unused recycler visuals code.
7 Years Ago
[D11] [UI] Removed broken callback, fixed Recycler visuals to now correctly update after each item has been recycled.
7 Years Ago
[D11][OFFSCREENPARTICLES] Cleaned up and working on ps4. Still not enabled because I need to bake the assets
7 Years Ago
Foliage shader (needs wind etc)
7 Years Ago
backup shader/generic rock/cliff_field_b mesh and material
7 Years Ago
Lit Particle
7 Years Ago
SLOD dithered fade WIP
7 Years Ago
[D11] [UI] Recycler Icon update functions and callbacks.
7 Years Ago
[D11][UI] Enabled rucksack icon messaging effects.
7 Years Ago
Fixed Standard (Specular setup) upgrade Added (temporary) Standard Cloth (Specular setup) shader
7 Years Ago
[D11][UI] [#2135] Further changes to the Hud to avoid overlap.
7 Years Ago
Added BuildOptions.EnableHeadlessMode just to Linux server build to see if that eliminates the need for manually adding "-nographics"
7 Years Ago
Save++ Network++
7 Years Ago
[D11][UI][#1549] Stop held use action when assisting a wounded player who is killed before been revived
7 Years Ago
Oilrig S2P
7 Years Ago
Merge from main
7 Years Ago
stop turning on the spot when dismounted
7 Years Ago
horse obstacle detection improvements animated laggy ass
7 Years Ago
Backup
7 Years Ago
[D11] [UI] Added new visuals for Recycler UI. (hooked up partially)
7 Years Ago
Backup