reporust_rebootcancel

106,293 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Missing files.
9 Years Ago
backup
9 Years Ago
3rd person animations for the SMG
9 Years Ago
Candle hat wip
9 Years Ago
Added Menu.ShowOnItem Added logic for BoneRetarget ( for clothing items to attach entities to bones ) BaseNetworkable automatically verifies PrefabID Moved GetItemOptions to BaseEntity
9 Years Ago
Item organisation
9 Years Ago
Tweaks
9 Years Ago
Dedicated Server fixes
9 Years Ago
Pre-road backup
9 Years Ago
Here comes the pain
9 Years Ago
Tweaks
9 Years Ago
Cleaning up
9 Years Ago
Cleaning up
9 Years Ago
Editor Filesystem
9 Years Ago
Fixes
9 Years Ago
Progress
9 Years Ago
Load items proper
9 Years Ago
Build bundles as part of the build process Fixes
9 Years Ago
Progress
9 Years Ago
backup
9 Years Ago
Col fixes.
9 Years Ago
wip
9 Years Ago
Radtown stuff
9 Years Ago
Create bundles as part of the build process
9 Years Ago
Merged from main
9 Years Ago
Resources folder rename Renamed a bunch of folders called Resources that shouldn't have been Moved language folder
9 Years Ago
Resources folder rename Renamed a bunch of folders called Resources that shouldn't have been Moved language folder
9 Years Ago
Resources folder rename Renamed a bunch of folders called Resources that shouldn't have been Moved language folder
9 Years Ago
3rd person animations for the SMG ( idle / jogging )
9 Years Ago
prep
9 Years Ago
rpg 4, fbx + prefab + textures + Material + lods
9 Years Ago
backup
9 Years Ago
Cleanup.
9 Years Ago
Merge from main
9 Years Ago
Changed beancan unpredictability to be more event based than random 70% chance beancan is predictable with a 3.5-4 second fuse 15% chance to explode very shortly after throwing 15% chance for extra long fuse 25% chance for dud 50% chance dud re-ignites when picked up
9 Years Ago
firearms lose less condition per shot
9 Years Ago
added proper icons for beancan & smg added light to beancan grenade fuse
9 Years Ago
modified the 3rd person SMG animations so the player is holding the gun properly.
9 Years Ago
Removing hard links to the resources folder
9 Years Ago
Reducing usage of Resources/FileSystem in editor
9 Years Ago
Adding floor spikes, model, mats, prefab, gibs and collisions
9 Years Ago
Drastic stuff
9 Years Ago
Resource folder removal
9 Years Ago
Wrapping resource calls
9 Years Ago
Big and small water tanks, lods, gibs and prefabs.
9 Years Ago
Removing temp files
9 Years Ago
Research Table art, prefab integration with lods/gibs/col
9 Years Ago
wip
9 Years Ago
lowered the horse scale a bit
9 Years Ago
Mystery radtown.