134,056 Commits over 4,444 Days - 1.26cph!
Small clutter rocks snow biome version
Re-organized decor.v3
Cliff basic snow shader: improved snow blending technique
Exposed and lowered IK lerp speed
Added some editor handles for easier IK placement
Add module mass etc on client, so clients can get top speed estimate
Equip drumsticks when using drums
splitting drumstick models
Rework drum kit prefab and build manifests
Switch SoundManager to use IsUnityNull
Add Resharper DotSettings files to ignore list
Add IsUnityNull extension method that checks for both real null and Unity's fake null
Fix engines getting stuck on if player exits while engine is still starting up
updated drumkit textures/mat, adding LOD/ gibs
nearly latest foliage shader - todo: update further + rename.
Removed some un needed stuff from the shader
fix conflicting folders after cherry pick of
38878
Fix for LODDitheringTransition
slightly less bright electrical direction indicators
electrical wire flow direction indicators while wire tool is equipped
electrical wires are now lit and normal mapped
cherry pick
38878, will fix conflict afterwards, Plastic hates me
Cliff basic snow shader for snow biome rocks. Striped down version from Cliff_basic: removed 2nd albedo tinting layer
Clutter rocks snow material variant
Added AssetUsageDetector plugin
Use github version of SRP package
[D11] rever ASE upgrade, need to do this in a different order
BoneRetargets are moved out of rigs.
Added a tool to check for extra elements added to bones in clothing.
Scene backup
More IO prefab conversions & fusebox
[D11] Adds in thread check error log for DelayedEntity search, also latest changes.
[D11] Fix server compile errors
Utility to convert all wearables to the new SkeletonSkin format...
Disabled OpenGL on Windows builds
[D11][UI] Fixed server defines.
[D11] [UI] Added refresh option to server stats. Seconds on time-based stats now always show (previously left a blank string if seconds = 0).
Remaining underground areas in radtown 3
Prefab fix.
[D11] Rustworks telemetry logs. First pass towards partitioning of critical game server data from optional performance/stats telemetry.
[D11] [UI] Fixed input conflicts when planner is open with inventory/crafting menus.
Disabled CollectNestedPrefabs in prefab preprocess for now, it was causing an issue
Fix unlinked reverb zone trigger colliders
Disable world spawn timing in final
Improved LODConveter warning so you can find the object by clicking on it
Rework to driftwood populations
Added custom colliders - but cant use them currently with the broken UI
Manifest
[D11] [UI] Condition for opening inventory/crafting fixed.