reporust_rebootcancel

105,897 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Reverted changes to TerrainCollisionTrigger - cuz it didn't fix shit
10 Years Ago
Added radiation effects to camera Added geiger sounds
10 Years Ago
Made player ragdoll ignore collisions with player movement
10 Years Ago
AI - Ignore disabled colliders Fixed AI gathering around the spot where a player died.. forever Fixed dead and disconnected players not getting removed from the server
10 Years Ago
Updated cave test prefab/scene
10 Years Ago
Made TerrainCollisionTrigger derive from TriggerBase (should fix the player respawn fuckups)
10 Years Ago
Removed options from main menu
10 Years Ago
more player holding spear animations.
10 Years Ago
Made ragdolls ignore player collision (for real this time)
10 Years Ago
Fixed skinnedMeshRenderer reference on burlap_trousers not being set
10 Years Ago
Updated physics collision matrix Made ragdolls ignore player collision Properly set terrain physic material to fix slippery ragdolls
10 Years Ago
updated burlap trouser scale bones
10 Years Ago
Moved scale bones on player_model Fixed burlap_trousers prefab
10 Years Ago
Added rotation lerp mode 2
10 Years Ago
Updated burlap trouser scale bone positions
10 Years Ago
Fixed burlap_trousers missing skinnedMeshRenderer
10 Years Ago
Added ankle/spine scale bones to player_model Added unused Removed LODGroup from root of burlap_trousers Fixed skinnedmultimeshes deleting the renderers when prefab build isn't specifically like the others
10 Years Ago
Allow blueprints to override their item's name Foundation Blueprint now shows up as a more generic "Building plan" in the craft list Placeholder blueprint icons
10 Years Ago
re-populated burlap trousers prefab (as mesh update broke it)
10 Years Ago
Skinned & re-exported burlap trosuers + LODS with additional scale bones
10 Years Ago
Medical syringe with world model/LODs and texture work.
10 Years Ago
Fixed radiation on wolf monument Added random radiation monument
10 Years Ago
burlap neck fix
10 Years Ago
Set max terrain pixel error at lowest setting to 100
10 Years Ago
Fixed friction in character controller sometimes being wrong Fixed landing event not being fired when landing on a slope
10 Years Ago
Added nerfed jumping when on sliding ground (helps when you got stuck) Made movement speed get reduced with increasing ground slope (intensity of this can be adjusted on the prefab) Tweaked capsule collider height values on the player movement prefab
10 Years Ago
Removed lens flare from the lantern (let's try to make it look decent with HDR alone)
10 Years Ago
3rd person player holding spear animations ( crouchwalk / jogging )
10 Years Ago
Show warnigns in a different block
10 Years Ago
Made health/calories UI more like legacy Crafting progress bar no longer continues behind cancel button
10 Years Ago
Fixed slippy terrain (give terrain a generic physic material)
10 Years Ago
Added models, textures, mats, and prefabs for leather sleeping bag placement, deployed, and occupied versions
10 Years Ago
Radiation now works properly Fixed bolt rifle etc not working on local builds Started re-working the vitals UI to be more significant
10 Years Ago
Updated TestLevel
10 Years Ago
Time of Day update to 2.2.1 prerelease 4
10 Years Ago
Made gravity handling completely custom for player movement (allows for stair handling and properly removing drifting) Added sliding and swimming property to player movement for better checks for those states
10 Years Ago
hammer lods!
10 Years Ago
d3d9 compiler didn't like this all being in one line
10 Years Ago
Removed ClearFirstFrame (didn't seem to work anymore + bug is fixed by rendering space as a solid black texture at day)
10 Years Ago
Time of Day update to 2.2.1 prerelease 3
10 Years Ago
vm_spear ( wood / stone ) prefabs
10 Years Ago
tweaked some of the spear animations; added the sound fx for the spear
10 Years Ago
Updated SteamNative
10 Years Ago
Improved terrain height mountain blending Improved underwater topology Changed hill / lake noise parameters Slightly increased valid range of the terrain feature scale Protocol++ (network + save)
10 Years Ago
Tweaked rock_13 slope offset to make their placement less floaty
10 Years Ago
Added RustNative Startup Check
10 Years Ago
Enabled shader stripping - lets see how much trouble this causes
10 Years Ago
added new layer "hold_torch_unlit" to accompany the "overlay_torch_unlit"
10 Years Ago
finished the spear animations.
10 Years Ago
added "torch_unlit" to the devplayeranimation script.