127,269 Commits over 4,109 Days - 1.29cph!
Beam/flashlight beam polish
First stage rust/standard shader refactor
Ripped out the old conditional model system (refresh / process queues, building block extension)
Disabled ModelConditionTest_Sphere globally (deprecated)
Implemented conditional model system 2.0 baseline (managed by ConstructionSkin)
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LOD, batching and culling tweaks and fixes
Floor ladder hatch models, LODs, COLs, Gibs, Prefab setup, icon
Animations
Prepare prefabs
Socket offsets adjustments
Animation speed fix
Missing meta
Frames and Screenshots scene update
Merge from pre-release (wall frame and wall frame blocks / dungeons LODs)
network++
Tech tree editor progress
bugfixes for laser/beam appearing off for other users under some conditions
bugfix for attachment bonuses
lasersight recoil reduction reduced to 15%
lasersight hip/aim conefire reduced to half when active
disabled holosight dot projection for now ( improves jitter significantly )
Fixed changes not always saving
Fixes for RUST-535, RUST-537, RUST-540
Phrases (fix for RUST-538)
Convar to enable/disable network caching
Convars containing network + save cache size in bytes
Don't store names in RPC cache (available in stringpool)
ladder hatch lock dummy
ladder volume toggle
Convar to enable/disable network caching
Convars containing network + save cache size in bytes
Don't store names in RPC cache (available in stringpool)
Floor grill models, LODs, Gibs, Prefabs, Icon
Screenshot scene update
Fix for RUST-543 / Codelock was under toptier door collision proxy
pumpkin plants live a max of 7 seasons
pumpkin plants die after being harvested 3 times
Dumping item items and info in Bundles\items automatically (for people making websites, mods etc)
Fixed lookingAt accuracy issues (door vs lock, nearby boxes etc)
Tweaked pumpkin + corn plant lod levels
Fixed missing collisions in military tunnels after LOD'ing
Craft window/hud boilerplate
manifest + phrases + loot
adjusted hp and cost of new gates and fences
Call UpdateUserData for Steam
Transparent surface fog fixes and normal encoding updates; touched all affected shaders
Fixed giveall returning when it should have continued
Ambient lighting fixes for vertex lit surfaces (e.g. particles, speedtree LQ); touched all affected shaders