127,316 Commits over 4,109 Days - 1.29cph!
Water sim tweaks + small opt
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Some pain relief for modders (you should still call UpdateSkin after SetGrade on building blocks)
Fixed being unable to repair external walls, metal embrasures and window bars
vm wood hammer - Made the deploy anim much longer with loads more spinning
Water2 parity with Before; minor changes
RCon think during loading
dungeons scenes backup
pipelines models, mats, textures, LODs, ready to place prefabs
Added Rcon.web - setting to true enables websocket rcon
Fixed EnforceLimits deleting entities wrong
Bunch of generic detail textures for metal, plaster, concrete, asphalt, etc.
Added them to dungeons materials
Console commands can reply with objects, which get serialized to json
Scene stuff
WIP lighting improvements
Sewers mud textures
Another concrete detail texture
Misc mat and meta changes
Moved blood package to third party folder
Fixed missing crafting queue
Fixed dragging not showing
Concrete Sewers textures
Stairs/Ladders Rusty version
Sewers mud texture blend mask
Sewer tunnels models/mats
Added GameManager.Destroy (verifies entity state and logs error if it's corrupted)
Replaced a shitton of GameObject.Destroy and Object.Destroy calls with GameManager overloads
Compile fix (CLIENT && !SERVER)
Updated spawn masks for new layout.
Added new materials to skin list
BP count on category buttons
Include UI scenes in bundles