127,595 Commits over 4,109 Days - 1.29cph!
Improved responsiveness of throwables
fix for > 100% owneship bug
removing (deleting this time) rotors from the airfield helis
removed a crate spawn from the runway (left over)
Fixed dragging out of inventory not always dropping items
Fixed UI notifications getting stuck on reconnect (RUST-1099)
Added rust/std ability to override standard lighting
Fixed revz rain visible through objects (RUST-905)
Full screen non exclusive - hoping to fix cursor weird fuckup shit fuck off unity
Rain collision disabled (lag)
Disable collecting XP stats (server perf test)
Fixed item ownership distributing far more than 100% of total XP
Updated Sqlite
Sqlite thread safe
Sqlite insert speed unit tests
Increased default server.queriesPerSecond
Fixed raknet debug output in server console
Added custom version of playdead's temporal anti-aliasing
XP saving uses protobuffers, no garbage
XP databases will be converted on first run
Reduced glove and boot bullet and melee protection by 50%
Mixed in unity-std temporal anti-aliasing; has proper tonemap+reverse => filters bloom flicker; kept best of both
Better integration with native motion vectors
Added FXAA as an option for low end
Fixed taa component position
Probably fixed loot sometimes opening with the wrong panel
Fixed possible NRE's in LifeInfographic
Disabled sharpen on taa; already doing it later down the pipe
Replaced anti-aliasing toggle option with dropdown: off, fxaa, smaa, txaa (needs backend/convar work)
Modified dropdown code to allow setting image color on dropdown option (off=dark)
tweaked a bunch of 3rd person animations to show the player pointing his weapon in the actual direction he's facing
fixed bow world model orientation and hand placement
fixed stupid bug with the eyes looking all fucked up when the player held construction planner
RUST-1129 Binds activate when typing in chat and console
RUST-1091 Pie menu red overlay covering
RUST-1128 Assertion failed: Stomping old lifeStory (with repo)
Fixed NRE when using freecraft in the editor
SQLite memory safety
Turned off pool diagnostics (performance)
Added more profiling
Fixed xp over-categorization
Limited max item owners (lots and lots of owners creating lag)
Don't send item owners for world items
Updated XP database schema to be less write/serialize heavy
Increased pool size
Trim item owner count on load
Optimized how owners are serialized
More profiling
Network allocation tweaks
More memory optimizations
Fixed NRE in SQLite
Fixed SendMessage being used to call OnAttacked instead of calling directly
bonus obeys maximum limit
Updated Facepunch.System to latest
Added more stats to serverinfo
airfield work backup
hangar WIP models