127,625 Commits over 4,109 Days - 1.29cph!
Fixed dropdown convar forced value on awake
Finished aa switch backend; updated ui options scene
Renamed temporal to tssaa just in case
Merging from temporal-aa branch
completely revamped xp earner categories
max xp you can earn from any player clamped to 6
xp earned from other players tapers off the more they earn for you
xp from using resources for crafting removed
diminishing xp bonus for crafting an item ( max 1xp total )
. completely revamped xp earner categories
. max xp you can earn from any player clamped to 6
. xp earned from other players tapers off the more they earn for you
. xp from using resources for crafting removed
. diminishing xp bonus for crafting an item ( max 1xp total )
merge into main
Temporary workaround for nonJitteredProjectionMatrix on b21
Removed custom motion vectors shader from temporal-aa folder
Prefab name lookup optimization
Unity 5.4.0b25 (to see if it fixes build server crashing)
Moved raknet to its own dll
Updated native libraries
Cache BaseEntity.ToString()
Raknet test
Timewarning - do nothing when not enabled at all in release builds
Fixed temporal-aa legacy opengl compilation errors
Fixed motion vector issues when tssaa is disabled
b25 speedtree shader update (won't break earlier versions)
Fixed player model state updating too often
Stopped animals sending network update every few ms for seemingly no good reason
Fixed NotImplementedException
airfield work backup - added splashes of colours ~
airfield hangar final models/LODs
Fixed a buttload of warnings
Fixed exception on stream.Position
Netgraph, disabled by default
Check protocol version after the branch since the Steam beta kick message is easier to understand
Rocket LOS check improvement (RUST-1139)
Fixed motion vectors disabled when moblur was disabled; now checking for temporal-aa as well
Experimental tssaa motion based feedback factor scaling (sharper in motion)
Switched tssaa sampling to halton_2_3 (8TX)
Slight tweak for even more sharpness
Lerp fix, assuming it works without testing
fixed earning xp from eating your own food
Fixed server NRE caused by trying to read clientBranch from out of date clients
no double xp from breaking lootable objects
airfield hangar COLs and prefabs
Fixed shader find FXAA shader; already assigned via inspector
Added default shader assignment
Fix attempt for black cancer taking over the screen when using temporal aa
Workaround for building blocked everywhere (RUST-683, maybe RUST-1138)
ProjectVersion / ProjectSettings b25 auto updates
Actual fix for temporal-aa black cancer + tiny alu opt
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Fixed TimeWarning disposal profiler situation
Moved netgraph to Rust.UI
Removed hacky motion vector non-jitter matrix code now that we're on b25; using built-in, fixes issues with viewmodel
for CUI, added Added UI.Ingame.Hud, UI.Ingame.Hud.Under