userandererandrecancel
branchrust_reboot/main/Workcartcancel

110 Commits over 92 Days - 0.05cph!

3 Years Ago
Prefab and scene updates to support train tunnel variants and train tunnel transitional pieces (using placeholder meshes)
3 Years Ago
Added left / right variant support to GenerateDungeon Added transitional piece support to GenerateDungeon (to spawn a transitional prefab when it's impossible to match the exact variant)
3 Years Ago
Added train tunnel network to procedural maps (both the above ground entrance prefabs and their placement is temporary)
3 Years Ago
Added CheckEnvironmentVolumesInsideTerrain to ensure environment volumes don't poke out of terrain Ensure GenerateDungeon always places its result underground
3 Years Ago
Added underground volume / terrain trigger / water trigger to tunnel pieces
3 Years Ago
Plugging the new prefabs into dungeon_grid_test
3 Years Ago
GenerateDungeon initial version to generate tunnel networks (see dungeon_grid_test scene)
3 Years Ago
Added WorldSpaceGrid.IndexToGridCoords / IndexToWorldCoords / Copy
3 Years Ago
PathFinder.FindClosestWalkable bounds checks
3 Years Ago
TerrainMeta.InitNoTerrain also sets Position and OneOverSize