31,186 Commits over 3,928 Days - 0.33cph!
Subtracting
70069 - Easter changes with removed editor-only [BurstCompile] attribute due to continued non-responsive client stalls
Reverted PositionLerp to last month's version. Using my updated generic interpolator required casting the snapshot struct to an interface which was boxing it and generating 256 bytes of garbage per Query call. Can be avoided by pre-creating the TransformSnapshots and passing them into Query as T but that was getting overcomplicated. I'll sort out the Magnet Crane and train bogie uses of GenericLerp at a later date.
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Merge Rail Network -> Main. Contains two small/safe fixes:
- Raised WorkCart end colliders so it doesn't hit some specific configurations of rail.
- Fixed floating trains after server restart from AddTrackSpline modifying the original spline (this fix won't work until a server's cache is cleared).
Subtract
70035 - bringing Easter changes back
Remove the editor-only [BurstCompile] attribute
Increase the max number of teammates that the map can display to 40 (was 16)
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Stop error when opening a vending machine from the marketplace screen with missing merchandise info (still shows an empty slot, but at least it won't disconnect the client)
Fixed NRE when killing a shark with a torpedo
Fixed NRE when initially loading from save in RefreshEngineState. Use NumMounted, which checks if mountPointInfo.mountable is null.
Reapplying Nvidia reflex changes - continued crash investigation
subtracting easter2022 again due to uptick in crash reports - continued crash investigation
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69969 69873
69866 69801
69785 69773
merge from spectator_tools - nameplate ESP
reapplying
69969 - NRE fix
subtracting Nvidia reflex changes
egg suit armour prop all body
Fix NRE in ImageProcessing.IsValidPNG
Reassigned tread materials on magnet crane (broken in 69947)
manifest rebuild - build times
Fixed 3rd person effects on ice ak appearing while in first person (floating ice cloud)
Merge from powerline_zipline
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merge from general_qol - These are minor fixes
Fix being able to get on the zipline when facing the wrong direction
Fix missing MaxVelocity on client preventing zipline audio from working
Updated native plugins to fix missing ogg encoder error when using a cassette recorder
Fixed riverside topology not generating
fix occasional invalid seek position error during music playback
Added Twitch Rivals logo prefabs for the upcoming Rivals event
Fixed terrain height mismatch around rails on the client (terrain around rail sitting slightly higher than on the server, needs map file clearing on the client in order to apply)
Merge from powerline_zipline
Fixed train tracks exiting collation early if a looped spline was present
Updated TrainIsland test scene. Now working again, and now includes an underground rail loop as well as the above-ground one.