34,618 Commits over 4,444 Days - 0.32cph!
merge from planter_night_rainfall_fix
merge from launchsite_flow_fix
merge to main surrendering_duck
merge from frontier_hatchet_bc_fixes
Merge from thirdperson_orbit_cam
Merge: from requesttrees_spike
Removes the "server_requesttrees" lag spike on player connect by spreading out the processing over the next frames. Server owners can disable this via `TreeManager.EnableTreeStreaming 0` and adjust it's performance via `PlayerBudgetMS`, `UpdateBudgetMS` and `CellSize` admin servervars.
Tests: Booted Procgen 6k world - took ~3.5min to stream entire world to a player at 10 server fps, with no visual deterioration.
Merge from elevator_world_deploy_fix
Merge from set_local_player_visible
Merge from demo_shot_delete_fix
divesite_despawn_fix -> main
radtown_spline_fixes -> main
patrolheli_orbitstrafe_fix -> main
radioactive_water_convars -> main
HCR viewmodel anim updates
merge from /world_update_2/flashlightfixes/fulloverhaul/
merge from travelling_vendor_fixes_2
merge from patrol_heli_crash_filters
merge from radioactive_water_buff
merge from stables_npc_fix
Merge from fix_computer_station_enter -> main
merge from divesite_respawn_fix
merge from dive_mission_range_increase
merge from dive_mission_range_increase
merge from divesite_tip_fix
merge from emptytoasterror_fix
merge from store-ui-frontiersman
Further reduce ore count density by 15% to match release values
Fixed broken collision mesh for rock_formation_huge_c
Reverted recent godrock changes to fix terrain gaps
Disable underwater blur when using underwater_cinematic convar
Rebuild manifest, includes missing cliff rocks
Removed some leftover logs
Reduce ore count density target to match release values
Fixed being able to place small I/O inside rock formations
Merge: from item_pooling
Fixes NRE when saving a player that was killed while crafting items and returned items would stack with existing inventory items
Tests: crafted low grade fuel with 1 extra fat in the inventory, killed before finishing the craft and saved the session on the server - no NRE
slightly increased hcr damage falloff distance and projectile velocity