31,186 Commits over 3,928 Days - 0.33cph!
Disabled clipping check on the wagon parent trigger (now matches WorkCarts)
Codegen (fixes endless night)
Raised end ladder volumes on TrainWagonB
Assigning coupling point pivots
Added graphics.disableLightLod admin convar, bypasses all distance based light lod calculations so all lights will be no longer be disabled at a distance
Doesn't affect quality settings that limit the number of active lights (eg. graphics.shadowlights)
Merge from death_screen_improvements
Merge from death_screen_improvements
Merge from apr_22_optimisations
Unsaved changes for backdrop_neutral
Merge from death_screen_improvements
Merge from death_screen_improvements
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Merge from cui_improvements
merge from postprocess_opt
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Reduce the chance of vehicle parts from junkpile_j
SAM Site can no longer be damaged by bullet type damage
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Merge from foliage_grid_opt
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Cherry pick
70074 for comparison
Neutral studio backdrop prefab (grey + unlit)
Merge from april_22_optimisations
Fixed first person spectating not properly displaying grenade launcher reloads
Merge from foliage_grid_opt
Merge from grid_switch_opt
Fixed initial entity snapshot not getting sent at timestamp 0 when starting a new demo record, meaning entities won't exist until after the first frame (server side fix)
Global tree billboards work in demos (maybe, needs testing)
Fixed a bunch of exceptions and rendering issues in the Viewmodel testing scene
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merge from april_22_optimisations
Fixed missing material on terrain benchmark
merge from easter2022 - enabling easter events
Merge from easter2022)crash - testing shader revert
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Merge from easter2022_crash - testing changes
Merge from easter2022_crash (testing)