branchrust_reboot/maincancel

32,159 Commits over 4,018 Days - 0.33cph!

3 Years Ago
merge from save229 - Staging wipe
3 Years Ago
Flashing train tunnel barricade lights no longer flash if the player is more than 30m above the lights (on the surface) Each toggle was taking 0.3-0.5ms
3 Years Ago
Move LightGroupAtTime work queue processing to LateUpdate (it has physics lookups for IO entity connections now so it should happen here to elimiate physics syncs) Don't run the IO entity physics lookup more than once every 8-12s, these light groups were running every frame on monuments that are out of network range since the client side IO entities didn't exist
3 Years Ago
Update the SeedPosInfo UI every 2s, not every frame
3 Years Ago
Potentially fix NRE on boot due to DynamicMouseCursor
3 Years Ago
Merge from server_browser_ui
3 Years Ago
▇▌▉▌▇ ▇▇█▆ ▆▍▊_▇▉▅_▍
3 Years Ago
Merge from copydebuginfo
3 Years Ago
Build compile fixes
3 Years Ago
Added DofExposer from Media_Projects Added cinematic tab to RustEditor from Media_Projects
3 Years Ago
Copy over DemoTrack components from Media_Projects, fixes missing script on playblast object warning on boot
3 Years Ago
Fixed dynamic mouse cursor not working in main menu
3 Years Ago
Sync changes from FP.Flexbox - hopefully fixes prefabs being edited for no reason
3 Years Ago
merge from hardcore
3 Years Ago
Fixed a world space orientation issue on the large furnace flames.
3 Years Ago
Merge from VFX (New Fireplace, Large Furnace, Campfire lighting & FX)
3 Years Ago
Merge from radio_manifest
3 Years Ago
Merge from modding_prefabs
3 Years Ago
merge from LocomotiveBell
3 Years Ago
merge from furnace_ui_rework
3 Years Ago
█▌▅▆▍▌▋▅▆▌▇██ ▅▉▋▄▊▇▆ ▆▇▆▍▊▍▍▇█▉ ▋▊▌▌▊ ▌ ▍█ ▆▊▋▊█▆.▇▋█▋▋▇ ▌█ ▅
3 Years Ago
▉▌▆▊▆▄ ▄▉▅ ▊▌▆▋▆▊▅▌▄▍▊▄▆▇▍▍▍ ▇▌ ▋▌█▅▄ ▇▊ ▅▍ "▌▇▍▊▍▋" (▇.▇. ▋▊█▅ ▅▍▋▌▆▅▇█▆▊ ▆▊▆▌ ▇▅▊▆▇▉ ▉▆ ▍▊▍▍▄█▄▊▆ ▆▍▋ ▊▍▊▇▋▆ ▇▊▊▅▅▇█ ▄█▅ ▊▉▇▌▊▌▍▅ ▌▆▄▌▇▊█ ▍▋▉▅.▇▉▇) █▅▆▌▊▋ ▉▊▉▍▄▍▍▊▍▄ ▄▋▍▉ █▉▅█▆▍.▋▅▊▌▍▄ ▉▇ ▅
3 Years Ago
█▊▉▌ █▉▆ ▉▊▅▌ ▄▄▅▌▊ ▅▉▌▅█ (▆▋ ▊▉▇▍▇▊▊▍▄█▆)
3 Years Ago
Add demo.showCommunityUI convar that controls if server driven UI's appear in demos. Defaults to false
3 Years Ago
Added "entcount" admin command, prints out all entities associated with a given player (TC auth, lock auths, etc) Supports an optional entity name parameter to filter results (eg. lock.code) Supports --json
3 Years Ago
▉▉▌▇▍ ▅▌▄▄██▊▉ ▆▅▉▇ ▉▆▍▊▄▅▆▉ ▌▌▇▌▊▅ ▉▍▋ ▍▄▆▌▅ ▋▉▍██ (▅▋▅▄ ▊▌▄▉▊▅▅█▇) ▉▌▄▆▉▅▇▆ ▌▋▌▆▅▇▉ ██ █▋▊ ▊▄▋ ▋▌ ▊▄▊▊▍▌ (▉▉▊▊▄▄ █▍▋▄▆) ▇▍▇▋ ▉██▄▅▊█▋▊█▄ ▇█▌▅▊▉▍▍▆
3 Years Ago
Vedning machine map clusters now have a green circle to better stand out on the map
3 Years Ago
Expose limit fps in background option in Screen section of Options menu
3 Years Ago
Fix tooltip shadows rendering like rectangles instead of nice soft shadows like they were supposed to be
3 Years Ago
merge from options_dropdown
3 Years Ago
Added missing interaction sound to ration box
3 Years Ago
Larger locker interaction collider in the camper
3 Years Ago
Stopped fixcars command still filling engine parts in destroyed vehicles
3 Years Ago
Delete unused ApexAIStorage folder leftover from the Apex purge
3 Years Ago
▊█▅▅▇▄ ▍▋▉.▆▆▌▍▋▇▌▆▊.▉▊▉▇ ▋█ █▍▆▉▌▉ ▍▋ ▍▇▆▉
3 Years Ago
Train fuel wagon LGF max 300->900 and min 100->400
3 Years Ago
Updated deer raw, cooked and burned icons
3 Years Ago
Paddle viewmodel - Fixed bug with vm vanishing during attack anim - Added admire anim & hooked up in animator
3 Years Ago
Debris building blocker now immune to explosive damage - Often destroyed in follow-up rocket hit allowing rapid repairs
3 Years Ago
Disabled vehicle collision on pumpkins
3 Years Ago
Fixed white berries too
3 Years Ago
Change all growable plant checks to use Debris layer, fixes being able to place multiple plants in the same planter slot
3 Years Ago
Merge from server_browser_ui
3 Years Ago
Change rotate behavior for the sign painting UI so it's more intuitive (rotates in the direction you move the mouse) Increase the sensitivity for panning in the painting UI Also in case you didn't know like me, you can pan in the painting UI by moving the mouse with shift+RMB held down
3 Years Ago
Update the painting UI palette to one that has a lot more colors (last changed in 2015!)
3 Years Ago
Disabling "position" vertex compression due to persistent decals flickering across many areas - requires additional performance testing and verification but local testing shows no issues
3 Years Ago
Moved various objects away from the Ragdoll layer, so that we can allow actual corpse ragdolls to collide with vehicles while still having vehicles pass through small plants and bushes Debris is generally the best alternative as it matches Ragdoll in that player collision ignores it, and player interaction detects it. The main difference is Debris ignores bullets and Ragdoll does not, so large solid objects can need a different option. Summary of changes: - Pumpkins, potatoes, hemp, corn, berries moved from Ragdoll to Debris. - Generic item drop containers moved from Ragdoll to Debris. - Various special event collectables moved from Ragdoll to Debris. - Some vehicle storage containers moved from Ragdoll to Vehicle Detailed. - Wood-Collectable and Halloween-Wood-Collectable moved from Ragdoll to World (unlike Ragdoll, the Debris layer ignores bullets, so large solid objects shouldn't use Debris). - GrowableHeatSource, GrowableGenetics, and CeilingLight now look for growables on the Debris layer instead of the Ragdoll layer.
3 Years Ago
Compile fix
3 Years Ago
▆▄▌▆█▊▅ / ▋▌▅▌ ▍▊▄ ▋▆▆ ▉▉▍▋▉▍▍ ▄▉▄▌ ▇▊▇ ▍▆▌▍▋▅▆ ▋▇▌▆▄▍▆ ▌▊▆▊▌▆▅ ▄▉█▋▅ ▌▅▌▊▇▇▅▌ ▍ ▋▋▅▄▄▄ ▌▅ ▅█▉▍▋ ▆▍▌▅▉▇▅ ▌▊█▅▉▆▄▌▋▉▍▌
3 Years Ago
LoadMapFile has a button to create a new empty / template scene with everything it needs for a map file to be loaded into