31,946 Commits over 4,018 Days - 0.33cph!
No longer need to add potential player death sources to the master list on the Death Screen prefab, added a "shownOnDeathScreen" toggle on the PrefabInformation and the list is generated at runtime
Enabled the new toggle on all prefabs that were in that list
Merge TrainWorkContinued -> Main
Fixed getting hit by trains sometimes parenting the player instead of damaging them
Merge from content_reporting
Copy libsqlite3.so to libsqlite3.so.0 during Linux server builds because Unity dllmaps it to that for some reason
Merge TrainWorkContinued -> Main
Merge from single_pickup_notice
Merge from modding_prefabs
merge from hapis_conversion (multiple bug fixes)
Subtracting brain_refactor - unstable, highly impacting server instability
merge from combatlog_improvement
merge from socket_area_fix
Merge TrainWorkContinued -> Main (general bug fixes)
merge from brain_refactor
Fixed admin UGC browser delete button not working
Sprays will no longer respect the Decay.upkeep_inside_decay_scale convar, they wiill always decay based on Global.SprayDuration even if they are indoors
Reverted greybox playground scene
Added avatar overrides to some states in cinematic animation controller
Merge from avatar_switcher
merge from combatlog_improvement
Prevent incorrect decay calculation if global.SprayDuration is set to 0
SetHorseBreed now only requires admin (was developer only)
Add global.consolescale to change the font size in the console window
Merge from precision_fixes
merge from LODGrid_optimizations
Increase max ESP player info budget time to 5ms
Middle ground for code lock culling, now less aggressive due to gameplay impact
merge from osx_camera_fix
▇█▋▇▋▋ ▋▆▋▄▋▆ ▊▄ ▋▅▆▆▆▄ ▉▄▌▊▉▉▇▉▇▌
merge from socket_area_fix
▌▉██▆▌ ▉▄▍▋▅▌ ▊▋▇▅ ▆▋▆▊▋▉▌▉
▆▇▊ ▅▇▅ ▆▇▍▆ ▆▌█▉█▊▊▌█ ▊▉▍▋▊▅▇▆ ▆▊▇▅▋▍ ▇▉▊▇█▊▉▉
Partially revert
72855 - no more querying server info from a background thread (should fix possible crash when clicking on a server)
merge from MoreTrainFixes
▉▆▆█▉▄▉ "다케시마는 일본의 영토" / "▋▅▍▋▍▊▌▍▆ █▋ ▄▇▅███▋▍ ▍▅█▄▌▇▌▍▆" ▆▋ ▍▆ ▇▇▊▋▊▌▆▌▉▄▄▌
Additional null check in SpaceIsClear. Fixes NRE when a train spawns inside a collider which isn't an entity
▅▊▆▊█ ▊▊▊▋ ▌▉▄█▊▍▋_▆▉▇▄▆▋▆▉▌▇_▇▍▌▊▋▉▋_█▇▊
Fixed NRE spam if a train car was uncoupled while the last car in a moving train was passing under the unloader
locomotive engine & movement sounds