branchrust_reboot/maincancel

31,257 Commits over 3,959 Days - 0.33cph!

7 Years Ago
Fixed underwater decor maximum crate population exceeding spawn positions available
7 Years Ago
looting wounded or sleeping players in safe zone marks you as hostile
7 Years Ago
autoturret optimizations
7 Years Ago
one last sentry near chill zone
7 Years Ago
Improvements to Scientists vs dead people and targeting/shooting.
7 Years Ago
barrels and animals no longer trigger player as hostile hostile warnings are cleared after switching servers dive site crates now are visible (oops) dive site crates save behavior fixed looting your own corpse no longer marks you as hostile suiciding in compound no longer marks you as hostile looting backpacks now marks you as hostile (except your own) fixed startup errors fixed exploitey areas of compound added more external compound turrets fixed chill zone tables/bbq being stealable more hobo barrels on compound for night lights protocol++
7 Years Ago
Safety check around AI context's position entity to ensure it's not destroyed.
7 Years Ago
Disabled chair detection in NPCs.
7 Years Ago
Tweaks to creepy look at behaviour in Scientists at Compound.
7 Years Ago
Stationary scientists at Compound looks at players if they get close enough.
7 Years Ago
merge from hair_caps (added morphs to facial hair 04, tweaked dyesets and materials, added more fuzz to look fuller)
7 Years Ago
Updated monument navmesh in Compound scnene (no scene2prefab).
7 Years Ago
Another monument navmesh tweak at Compound (last one)
7 Years Ago
Tweaked last known position movement AI.
7 Years Ago
hair fuzz and material changes from hair_caps
7 Years Ago
Geiger Counter optimization
7 Years Ago
Update Compound scene with new monument navmesh settings.
7 Years Ago
Fixed monument navmesh on Compound
7 Years Ago
Socket_Base shit is done in DoPrepare instead of OnValidate
7 Years Ago
Fixed the fix.
7 Years Ago
Fixed error as warning msg.
7 Years Ago
removed buzzing sound and smoke from light fixtures 'on' prefabs
7 Years Ago
Include terrain in BaseEntity.IsVisible
7 Years Ago
sentry material edit
7 Years Ago
AI tweaks (LOS tweaks and AI behaviour tweaks).
7 Years Ago
Cherry picking 26745
7 Years Ago
Merge from save161
7 Years Ago
Dive mask UI fix
7 Years Ago
Changed the way the crafting queue limit works (correctly handles half stacks in the queue etc)
7 Years Ago
Fixed mountable NRE when destroyed from moving into an invalid position
7 Years Ago
fixed underwater rock formation crate spawns
7 Years Ago
diving mask can be used with miner hat
7 Years Ago
fixed super bright white bubbles and plankton field when underwater added missing phrases updated diving tank icon
7 Years Ago
Fixed incorrect prefab references in the rock_dressing scene
7 Years Ago
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7 Years Ago
Updated underwater rock formation prefab and scene
7 Years Ago
no throwing items while head is under water as they'd move at 1 foot/sec anyway adjusted underwater view distances
7 Years Ago
dive site loot balance 1/2
7 Years Ago
compile fixes additional divesites
7 Years Ago
divesites have a floating buoy marking their position
7 Years Ago
divesite_b
7 Years Ago
Underwater rock formation test
7 Years Ago
merge into main
7 Years Ago
Added WaterCheck + WaterCheckGenerator
7 Years Ago
Added terrain margin meshes at the edge of the terrain mesh Valid world bounds also check against terrain margin dimensions
7 Years Ago
Updated Hapis spawns to include divesites
7 Years Ago
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7 Years Ago
Don't strip child objects when tagged as "persist" Fixed spinner wheel placement NRE (in editor?)
7 Years Ago
Fixed issue with vm rock idle popping
7 Years Ago
High external walls and gates decay much faster when placed outside of TC range