31,257 Commits over 3,959 Days - 0.33cph!
Fixed underwater decor maximum crate population exceeding spawn positions available
looting wounded or sleeping players in safe zone marks you as hostile
one last sentry near chill zone
Improvements to Scientists vs dead people and targeting/shooting.
barrels and animals no longer trigger player as hostile
hostile warnings are cleared after switching servers
dive site crates now are visible (oops)
dive site crates save behavior fixed
looting your own corpse no longer marks you as hostile
suiciding in compound no longer marks you as hostile
looting backpacks now marks you as hostile (except your own)
fixed startup errors
fixed exploitey areas of compound
added more external compound turrets
fixed chill zone tables/bbq being stealable
more hobo barrels on compound for night lights
protocol++
Safety check around AI context's position entity to ensure it's not destroyed.
Disabled chair detection in NPCs.
Tweaks to creepy look at behaviour in Scientists at Compound.
Stationary scientists at Compound looks at players if they get close enough.
merge from hair_caps (added morphs to facial hair 04, tweaked dyesets and materials, added more fuzz to look fuller)
Updated monument navmesh in Compound scnene (no scene2prefab).
Another monument navmesh tweak at Compound (last one)
Tweaked last known position movement AI.
hair fuzz and material changes from hair_caps
Geiger Counter optimization
Update Compound scene with new monument navmesh settings.
Fixed monument navmesh on Compound
Socket_Base shit is done in DoPrepare instead of OnValidate
Fixed error as warning msg.
removed buzzing sound and smoke from light fixtures 'on' prefabs
Include terrain in BaseEntity.IsVisible
AI tweaks (LOS tweaks and AI behaviour tweaks).
Changed the way the crafting queue limit works (correctly handles half stacks in the queue etc)
Fixed mountable NRE when destroyed from moving into an invalid position
fixed underwater rock formation crate spawns
diving mask can be used with miner hat
fixed super bright white bubbles and plankton field when underwater
added missing phrases
updated diving tank icon
Fixed incorrect prefab references in the rock_dressing scene
Updated underwater rock formation prefab and scene
no throwing items while head is under water as they'd move at 1 foot/sec anyway
adjusted underwater view distances
dive site loot balance 1/2
compile fixes
additional divesites
divesites have a floating buoy marking their position
Underwater rock formation test
Added WaterCheck + WaterCheckGenerator
Added terrain margin meshes at the edge of the terrain mesh
Valid world bounds also check against terrain margin dimensions
Updated Hapis spawns to include divesites
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Don't strip child objects when tagged as "persist"
Fixed spinner wheel placement NRE (in editor?)
Fixed issue with vm rock idle popping
High external walls and gates decay much faster when placed outside of TC range