branchrust_reboot/maincancel

32,305 Commits over 4,048 Days - 0.33cph!

6 Years Ago
Added anim events for wire renderer visibility
6 Years Ago
updated vm wire anims, updated cable skinning
6 Years Ago
reverted wire animator back to previous version
6 Years Ago
Metal Rowboat, materials textures, gibs and lods
6 Years Ago
merge into main
6 Years Ago
missing icon
6 Years Ago
compile fix
6 Years Ago
WireTool lookat info
6 Years Ago
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6 Years Ago
Client NRE fix
6 Years Ago
comiple fix
6 Years Ago
compile fix skin approval
6 Years Ago
merge into main
7 Years Ago
Removed unused method from BaseEntity (accidentally added in 29904)
7 Years Ago
Particle effects that are spawned via the effect library switch their simulation space according to their parent
7 Years Ago
Entities can have child entities in their hierarchy
7 Years Ago
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7 Years Ago
Fixed missing Profiler.EndSample in TeamUpdate
7 Years Ago
Added ocean_patrol_path_iterations convar Added timer / editor loading screen text to ocean patrol path generation
7 Years Ago
Nuked unused meta
7 Years Ago
Added normal offset control to rust/std+wind shader variants
7 Years Ago
Exposed NPC vending machines to SDK prefab list
7 Years Ago
Fix roof colider issue inside the cargo ship interior
7 Years Ago
Updated HAB prefab with gibbable script on deflated balloon
7 Years Ago
Fixed basket gibs outputting convex collider errors Adding deflated balloon gibs
7 Years Ago
Fixed HAB basket gibs using balloon gibs
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Changed a bunch of shit on cargo ship style 2 from the world layer to the default layer
7 Years Ago
Skin bundle update
7 Years Ago
missing i ons
7 Years Ago
reduced popping lods (mesh & smoothing group correction in lower lods) for rowboat.
7 Years Ago
Fixed foot IK when crouching
7 Years Ago
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7 Years Ago
Cargo ship waves don’t play when you’re below deck
7 Years Ago
cargo ship save/load fix
7 Years Ago
Thrown explosives and weapons inherit parent velocity again (only rockets and bullets do not)
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
sam radius adjustment
7 Years Ago
skin approval removed halloween sounds
7 Years Ago
merge into main
7 Years Ago
Forgotten files
7 Years Ago
Fixed HAB falling out of the sky on server restart
7 Years Ago
Fixed foot IK in HAB
7 Years Ago
Dropped items now inherit parent velocity When parenting an entity with a rigidbody, automatically adjust its velocity to local space DroppedItem and TimedExplosive are flagged as physics driven (better interpolation) Hot air balloon parenting trigger ignores debris and ragdoll layers (for now, since the collider also ignores them)
7 Years Ago
Fixed a corrupted texture's alpha channel