branchrust_reboot/maincancel

31,259 Commits over 3,959 Days - 0.33cph!

7 Years Ago
Second pass momentum scoring for AI targets.
7 Years Ago
Check SocketMod_AreaCheck in GroundWatch / DestroyOnGroundMissing so partially floating objects are also destroyed
7 Years Ago
fixed prop_render scripts on remaining style prefabs
7 Years Ago
Fixed not been able to loot downed players
7 Years Ago
First pass on target decision momentum.
7 Years Ago
Fixed weapon skins overriding clothing skins on viewmodels
7 Years Ago
Improve Scientist junkpile AI.
7 Years Ago
EAC launcher update
7 Years Ago
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7 Years Ago
fixed broken prop_renderer script on hairstyles
7 Years Ago
Potential fix for HttpImage crash in main menu
7 Years Ago
Improvements to emitting of gun noise.
7 Years Ago
Hapis fixes
7 Years Ago
Fixed a stray chase target behaviour in AI. Improved AI cover finding. Improved AI reasoning about movement tactics at medium range.
7 Years Ago
Cleaned up obsolete scuba files
7 Years Ago
Scuba gear world models
7 Years Ago
Savas offshore junpiles and dive sites
7 Years Ago
more Hapis tweaks
7 Years Ago
Fix for missing component on chicken prefab error spam
7 Years Ago
Nav Mesh Link ai upgrades.
7 Years Ago
skin approval
7 Years Ago
minor hapis tweaks
7 Years Ago
another Hapis startup error fix
7 Years Ago
Support multiple NPCs using the same waypoint set.
7 Years Ago
Hapis NRE startup fix
7 Years Ago
Fixed edge case browser opening while jumping Options Menu max gibs 2000 because 10000 is a bad idea (can be set higher via console effects.maxgibs)
7 Years Ago
Network++ Merge from hapis_islands
7 Years Ago
Updated DivingTank, DivingMask and DivingFins art
7 Years Ago
Improved flee behaviour and reload when idle for NPCs.
7 Years Ago
Improved navmesh link traversal.
7 Years Ago
Improved return to spawn logic and tweaked related MT scientist stats.
7 Years Ago
Fixed bug in Scientist communication, which had them sometimes communicating with themselves. Cleaned up target memory updating. Made forgetting memories slightly more robust.
7 Years Ago
More robust setting of NPC destinations.
7 Years Ago
Improve weird NPC animal targeting.
7 Years Ago
More robust spawn position memory for NPCs.
7 Years Ago
skin approval
7 Years Ago
Updated NPC communication ranges.
7 Years Ago
Improvements to AI waypoint system.
7 Years Ago
More accurate range check for AI sensations. AI Memory improvements. NPC patrolling at MT enabled again.
7 Years Ago
Noise levels for weapons used by AI sensory system. Junkpile Scientists are less hostile.
7 Years Ago
Enabled probex, culling and coverage queries on Vulkan Updated AsyncGPUReadback to work on 2018.2+ Disabled mesh compression on some hairstyles fbx to prevent crashes in 2018.2 beta (bug submitted)
7 Years Ago
Merge in new AI Sensory System and changes.
7 Years Ago
Fixed particle addsmooth + cleaned up a couple others
7 Years Ago
Added "Soft Camera" Fade toggle and Factor to soft particle shaders Fixed soft particle shaders not properly fading against water surfaces
7 Years Ago
Updated texel density tool; fixes scene view
7 Years Ago
Updated visualize texel density to latest; now works in scene view Added texel density support for core/foliage, core/foliage-billboard
7 Years Ago
Added root .vs folder to ignore.conf
7 Years Ago
Improved vizualize texel density tool portability; moved to third party
7 Years Ago
makeshift canoe and oar - fbx, materials, prefab, lods and textures.
7 Years Ago
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